Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adjust depot loot a little and remove some irrelevant items. #27398

Merged
merged 3 commits into from
Jan 13, 2025
Merged
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
30 changes: 19 additions & 11 deletions code/game/objects/effects/spawners/depot_spawners.dm
Original file line number Diff line number Diff line change
Expand Up @@ -76,11 +76,15 @@
loot = list(
/obj/item/clothing/mask/gas/syndicate,
/obj/item/clothing/shoes/magboots/syndie,
/obj/item/clothing/under/syndicate,
/obj/item/clothing/suit/jacket/bomber/syndicate,
/obj/item/clothing/suit/storage/iaa/blackjacket/armored,
/obj/item/clothing/under/syndicate/combat,
/obj/item/clothing/under/syndicate/sniper,
/obj/item/coin/antagtoken/syndicate,
/obj/item/deck/cards/syndicate,
/obj/item/lighter/zippo/gonzofist,
/obj/item/soap/syndie,
/obj/item/storage/box/syndie_kit/space,
/obj/item/stamp/chameleon,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate,
/obj/item/storage/secure/briefcase/syndie,
/obj/item/storage/toolbox/syndicate,
Expand Down Expand Up @@ -109,53 +113,54 @@
/obj/item/ammo_box/magazine/m10mm,
/obj/item/clothing/gloves/color/black/thief,
/obj/item/clothing/shoes/chameleon/noslip,
/obj/item/clothing/suit/jacket/bomber/syndicate,
/obj/item/clothing/suit/storage/iaa/blackjacket/armored,
/obj/item/clothing/under/chameleon,
/obj/item/clothing/under/syndicate/silicon_cham,
/obj/item/clothing/mask/chameleon/voice_change,
/obj/item/flash/cameraflash,
/obj/item/gun/projectile/automatic/toy/pistol/riot,
/obj/item/lighter/zippo/gonzofist,
/obj/item/mod/control/pre_equipped/traitor,
/obj/item/mod/module/chameleon,
/obj/item/mod/module/holster/hidden,
/obj/item/mod/module/noslip,
/obj/item/mod/module/visor/night,
/obj/item/mod/module/plate_compression,
/obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen,
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium,
/obj/item/stack/sheet/mineral/gold{amount = 20},
/obj/item/stack/sheet/mineral/plasma{amount = 20},
/obj/item/stack/sheet/mineral/silver{amount = 20},
/obj/item/stack/sheet/mineral/uranium{amount = 20},
/obj/item/stamp/chameleon,
/obj/item/storage/backpack/duffel/syndie/med/surgery,
/obj/item/storage/backpack/satchel_flat,
/obj/item/storage/belt/military,
/obj/item/storage/box/syndie_kit/camera_bug,
/obj/item/storage/firstaid/tactical,
/obj/item/storage/box/syndie_kit/chameleon,
/obj/item/storage/box/syndie_kit/space,
)

/obj/effect/spawner/random/syndicate/loot/officer
name = "syndicate depot loot, officer"
spawn_loot_chance = 40
// Primarily utility items with occasional low damage weaponry.
loot = list(
/obj/item/borg/upgrade/selfrepair,
/obj/item/borg/upgrade/syndicate,
/obj/item/card/id/syndicate,
/obj/item/clothing/glasses/hud/security/chameleon,
/obj/item/clothing/glasses/thermal,
/obj/item/clothing/shoes/magboots/elite,
/obj/item/door_remote/omni/access_tuner,
/obj/item/encryptionkey/binary,
/obj/item/gun/projectile/automatic/c20r/toy/riot,
/obj/item/jammer,
/obj/item/mod/module/power_kick,
/obj/item/mod/module/stealth,
/obj/item/mod/module/visor/thermal,
/obj/item/pen/edagger,
/obj/item/pinpointer/advpinpointer,
/obj/item/stack/sheet/mineral/diamond{amount = 10},
/obj/item/stack/sheet/mineral/uranium{amount = 10},
/obj/item/storage/belt/sheath/snakesfang,
/obj/item/storage/box/syndidonkpockets,
/obj/item/storage/box/syndie_kit/stechkin,
/obj/item/storage/firstaid/tactical,
)

/obj/effect/spawner/random/syndicate/loot/armory
Expand All @@ -164,16 +169,19 @@
// Combat orientated items that could give the player an advantage if an antag messes with them.
loot = list(
/obj/item/autosurgeon/organ/syndicate/oneuse/razorwire,
kyunkyunkyun marked this conversation as resolved.
Show resolved Hide resolved
/obj/item/autosurgeon/organ/syndicate/oneuse/sensory_enhancer,
kyunkyunkyun marked this conversation as resolved.
Show resolved Hide resolved
/obj/item/bio_chip_implanter/proto_adrenalin,
/obj/item/chameleon,
/obj/item/clothing/gloves/fingerless/rapid,
/obj/item/cqc_manual,
/obj/item/gun/medbeam,
/obj/item/gun/projectile/automatic/sniper_rifle/toy,
/obj/item/melee/energy/sword/saber,
/obj/item/mod/control/pre_equipped/traitor_elite,
kyunkyunkyun marked this conversation as resolved.
Show resolved Hide resolved
/obj/item/reagent_containers/hypospray/autoinjector/stimulants,
/obj/item/shield/energy,
/obj/item/storage/box/syndie_kit/teleporter,
/obj/item/weaponcrafting/gunkit/universal_gun_kit,
/obj/item/mod/control/pre_equipped/traitor_elite
)

// Layout-affecting spawns
Expand Down