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Adjust depot loot a little and remove some irrelevant items. (#27398)
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* depot spawner variety

* del: north star gloves (i forgot to), agent id

* remove autosurgeons
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kyunkyunkyun authored Jan 13, 2025
1 parent a4a92f7 commit 5337cc1
Showing 1 changed file with 19 additions and 13 deletions.
32 changes: 19 additions & 13 deletions code/game/objects/effects/spawners/depot_spawners.dm
Original file line number Diff line number Diff line change
Expand Up @@ -76,11 +76,15 @@
loot = list(
/obj/item/clothing/mask/gas/syndicate,
/obj/item/clothing/shoes/magboots/syndie,
/obj/item/clothing/under/syndicate,
/obj/item/clothing/suit/jacket/bomber/syndicate,
/obj/item/clothing/suit/storage/iaa/blackjacket/armored,
/obj/item/clothing/under/syndicate/combat,
/obj/item/clothing/under/syndicate/sniper,
/obj/item/coin/antagtoken/syndicate,
/obj/item/deck/cards/syndicate,
/obj/item/lighter/zippo/gonzofist,
/obj/item/soap/syndie,
/obj/item/storage/box/syndie_kit/space,
/obj/item/stamp/chameleon,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate,
/obj/item/storage/secure/briefcase/syndie,
/obj/item/storage/toolbox/syndicate,
Expand Down Expand Up @@ -109,71 +113,73 @@
/obj/item/ammo_box/magazine/m10mm,
/obj/item/clothing/gloves/color/black/thief,
/obj/item/clothing/shoes/chameleon/noslip,
/obj/item/clothing/suit/jacket/bomber/syndicate,
/obj/item/clothing/suit/storage/iaa/blackjacket/armored,
/obj/item/clothing/under/chameleon,
/obj/item/clothing/under/syndicate/silicon_cham,
/obj/item/clothing/mask/chameleon/voice_change,
/obj/item/flash/cameraflash,
/obj/item/gun/projectile/automatic/toy/pistol/riot,
/obj/item/lighter/zippo/gonzofist,
/obj/item/mod/control/pre_equipped/traitor,
/obj/item/mod/module/chameleon,
/obj/item/mod/module/holster/hidden,
/obj/item/mod/module/noslip,
/obj/item/mod/module/visor/night,
/obj/item/mod/module/plate_compression,
/obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen,
/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium,
/obj/item/stack/sheet/mineral/gold{amount = 20},
/obj/item/stack/sheet/mineral/plasma{amount = 20},
/obj/item/stack/sheet/mineral/silver{amount = 20},
/obj/item/stack/sheet/mineral/uranium{amount = 20},
/obj/item/stamp/chameleon,
/obj/item/storage/backpack/duffel/syndie/med/surgery,
/obj/item/storage/backpack/satchel_flat,
/obj/item/storage/belt/military,
/obj/item/storage/box/syndie_kit/camera_bug,
/obj/item/storage/firstaid/tactical,
/obj/item/storage/box/syndie_kit/chameleon,
/obj/item/storage/box/syndie_kit/space,
)

/obj/effect/spawner/random/syndicate/loot/officer
name = "syndicate depot loot, officer"
spawn_loot_chance = 40
// Primarily utility items with occasional low damage weaponry.
loot = list(
/obj/item/borg/upgrade/selfrepair,
/obj/item/borg/upgrade/syndicate,
/obj/item/clothing/glasses/hud/security/chameleon,
/obj/item/clothing/glasses/thermal,
/obj/item/clothing/shoes/magboots/elite,
/obj/item/door_remote/omni/access_tuner,
/obj/item/encryptionkey/binary,
/obj/item/gun/projectile/automatic/c20r/toy/riot,
/obj/item/jammer,
/obj/item/mod/module/power_kick,
/obj/item/mod/module/stealth,
/obj/item/mod/module/visor/thermal,
/obj/item/pen/edagger,
/obj/item/pinpointer/advpinpointer,
/obj/item/stack/sheet/mineral/diamond{amount = 10},
/obj/item/stack/sheet/mineral/uranium{amount = 10},
/obj/item/storage/belt/sheath/snakesfang,
/obj/item/storage/box/syndidonkpockets,
/obj/item/storage/box/syndie_kit/stechkin,
/obj/item/storage/firstaid/tactical,
)

/obj/effect/spawner/random/syndicate/loot/armory
name = "syndicate depot loot, armory"
spawn_inside = /obj/structure/closet/secure_closet/depot/armory
// Combat orientated items that could give the player an advantage if an antag messes with them.
loot = list(
/obj/item/autosurgeon/organ/syndicate/oneuse/razorwire,
/obj/item/bio_chip_implanter/proto_adrenalin,
/obj/item/chameleon,
/obj/item/clothing/gloves/fingerless/rapid,
/obj/item/cqc_manual,
/obj/item/gun/medbeam,
/obj/item/gun/projectile/automatic/sniper_rifle/toy,
/obj/item/melee/energy/sword/saber,
/obj/item/mod/control/pre_equipped/traitor_elite,
/obj/item/organ/internal/cyberimp/arm/razorwire,
/obj/item/organ/internal/cyberimp/brain/sensory_enhancer,
/obj/item/reagent_containers/hypospray/autoinjector/stimulants,
/obj/item/shield/energy,
/obj/item/storage/box/syndie_kit/teleporter,
/obj/item/weaponcrafting/gunkit/universal_gun_kit,
/obj/item/mod/control/pre_equipped/traitor_elite
)

// Layout-affecting spawns
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