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steev-m authored and Librarian committed Feb 2, 2025
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Expand Up @@ -27,7 +27,7 @@ There are many more features that are present in OpenTTD, and more are added all
The first Transport Tycoon (TT) game was released in 1994. It was developed by Chris Sawyer and released by MicroProse.
It was very popular at the time. Compared to many other games of the time, it was spectacular. The intuitive gameplay and the colourful, crisp graphics, combined with endless opportunities to build and shape the transport network of your dreams made it a winner.
With the release of Transport Tycoon Deluxe (TTD) in 1995, the game was greatly improved. Many new features, including 4 different environments, maglev trains, one-way signals, etc., were implemented.
TTD continued to be played for many years after by a small, but fanatic bunch of gamers. Even though the game had been fairly successful, no direct sequel was announced. Chris Sawyer's Locomotion can be considered as successor, but could not connect to the previous success.
TTD continued to be played for many years after by a small, but fanatic bunch of gamers. Even though the game had been fairly successful, no direct sequel was announced. Chris Sawyer's Locomotion can be considered as a successor, but could not replicate the previous game's success.

===The rise of TTDPatch===
Somewhere around 1996-1997, Josef Drexler started a project called TTDPatch, which was (as the name implies) a patch for TTD. Originally it only did small things, but later on it was able to support [[en/Manual/NewGRF]] files, two company colours, and even trams. It fixes some problems with the game and also adds a lot of new features to it. The TTDPatch project has endured for many years and has changed the game quite radically.
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