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cleanup version history
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Tarcontar committed Jul 21, 2021
1 parent bcd9aea commit b571ba3
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@@ -4,6 +4,7 @@ v0.6.6
- inform user on animation import that armature might have been hidden due to visibility channels
- do not crash on animation import if channels reference non existing bones but inform user instead
- inform user on export if a mesh has no vertices and skip it
- Bugfix: read scale as float instead of short in 'AdaptiveDeltaAnimationChannel'
- Bugfix: do not crash if mesh has more shader structs than vertex materials
- Bugfix: read scale as float instead of short in 'AdaptiveDeltaAnimationChannel'

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