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data/Voices/Adult/Mario_New_SFXBased/mario/08 - 000E - Snore 01 - inhale.wav
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data/Voices/Adult/Mario_New_SFXBased/mario/08 - 000E - Snore 02 - exhale.wav
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data/Voices/Adult/Mario_New_SFXBased/mario/08 - 0013 - Press Start to play.wav
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data/Voices/Adult/Mario_New_SFXBased/mario/08 - 0015 - Snore & Pasta.wav
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data/Voices/Adult/Mario_New_SFXBased/mario/08 - 0016 - So long, Bowser.wav
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data/Voices/Adult/Mario_New_SFXBased/mario/08 - 0017 - I'ma tired.wav
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data/Voices/Adult/Mario_New_SFXBased/mario/0A - 0008 - It's a me, Mario.wav
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data/Voices/Adult/Mario_New_SFXBased/mario/0A - 000E Thank you so much.wav
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data/Voices/Adult/Mario_New_SFXBased/mario/voice_map.json
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# This template may be used as a starting point for developing | ||
# new custom voice packs for OOTR | ||
# All comments (anything after # on a line) will be stripped out by the patcher | ||
{ | ||
# Items in the "sfx" dictionary are patched into the game by their SFX ID | ||
# SFX typically choose randomly between multiple sounds when being played | ||
# This will be denoted about the SFX ID after the name as (x) where x is the number | ||
# of files that the game expects. If less files are present than expected | ||
# the ones provided will randomly be chosen to fill all of the required | ||
# | ||
# Note: | ||
# Some SFX share the same audio files. Those SFX are excluded except for on which was chosen to be the primary | ||
# An example of this would be the strong attack SFX which | ||
# shares some of its sounds with the SFX for casting Nayru's or Farore's | ||
# Note: | ||
# Some vanilla SFX consist of a sequence of sounds that play one after another | ||
# Examples are the death SFX sequence and the idle animation SFX | ||
# For flexibility, when patching using SFX ID, these will use a single | ||
# sound file and the sequence will be updated to only play that single file | ||
# | ||
# Voice packs can be used interchangeably between child/adult | ||
# | ||
"sfx": { | ||
# Adult SFX | ||
|
||
# Adult Link Attacks (4) | ||
"0x6800": ["mario-wah.wav", "mario-yah.wav", "mario-yahh.wav", "mario-wah02.wav"], | ||
|
||
# Adult Link Strong Attacks (2) | ||
# Shared with Nayru's and Farore's SFX | ||
"0x6801": ["mario-yahoo.wav", "mario-wahah.wav"], | ||
|
||
# Adult Link Lashing Epona (2) | ||
"0x6802": [], | ||
|
||
# Adult Link Dangling Gasp/Grunt (2) | ||
"0x6803": ["mario-woa.wav"], | ||
|
||
# Adult Link Climbing Ledge after having fallen on it (2) | ||
# Also used for bonking | ||
"0x6804": [], | ||
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# Adult Link Hurt (3) | ||
# Shared with SFX played when grabbed by a redead | ||
"0x6805": [], | ||
|
||
# Adult Link knock back landing (3) | ||
"0x6806": [], | ||
|
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# Adult Link Gasp (2) | ||
"0x6807": [], | ||
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# Adult Link Fall (2) | ||
# Shared with SFX played when getting knocked back | ||
"0x6808": [], | ||
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# Adult Link Pant (2) | ||
"0x6809": [], | ||
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# Adult Link Refreshed (1) | ||
"0x680A": [], | ||
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# Adult Link Death Sequence (1) | ||
"0x680B": [], | ||
|
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# Adult Link Sneeze Idle Sequence (1) | ||
"0x680E": [], | ||
|
||
# Adult Link Sweat Idle Sequence (1) | ||
"0x680F": [], | ||
|
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# Adult Link Drink (1) | ||
"0x6810": [], | ||
|
||
# Adult Link Stretch Idle Sequence (1) | ||
"0x6811": [], | ||
|
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# Adult Link Jump/Climb (2) | ||
"0x6814": [], | ||
|
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# Adult Link Surprised (1) | ||
"0x6816": [], | ||
|
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# Adult Link Fall Damage (1) | ||
"0x681A": [], | ||
|
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|
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# Child SFX | ||
# Child Link Attacks (4) | ||
"0x6820": [], | ||
|
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# Child Link Strong Attacks (2) | ||
"0x6821": [], | ||
|
||
# Child Link Dangling Gasp/Grunt (2) | ||
"0x6823": [], | ||
|
||
# Child Link Climbing Ledge after having fallen on it (2) | ||
"0x6824": [], | ||
|
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# Child Link Hurt (3) | ||
"0x6825": [], | ||
|
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# Child Link knock back landing (3) | ||
"0x6826": [], | ||
|
||
# Child Link Gasp (2) | ||
"0x6827": [], | ||
|
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# Child Link Fall (2) | ||
"0x6828": [], | ||
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# Child Link Pant (2) | ||
"0x6829": [], | ||
|
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# Child Link Refreshed (1) | ||
"0x682A": [], | ||
|
||
# Child Link Death Sequence (1) | ||
"0x682B": [], | ||
|
||
# Child Link Grabbed By Redead (1) | ||
"0x682D": [], | ||
|
||
# Child Link Sneeze Idle Sequence (1) | ||
"0x682E": [], | ||
|
||
# Child Link Sweat Idle Sequence (1) | ||
"0x682F": [], | ||
|
||
# Child Link Drink (1) | ||
"0x6830": [], | ||
|
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# Child Link Stretch Idle Sequence (1) | ||
"0x6831": [], | ||
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# Child Link Shiver (1) | ||
"0x6833": [], | ||
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# Child Link Jump/Climb (2) | ||
"0x6834": [], | ||
|
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# Child Link Surprised (1) | ||
"0x6836": [], | ||
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# Child Link Fall Damage (1) | ||
"0x683A": [], | ||
|
||
# Child Link Din's Fire (1) | ||
"0x683C": [] | ||
} | ||
} |
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data/Voices/Adult/Mario_New_SFXBased/mario/voice_map.json.bak
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{ | ||
"mario-wah.wav": "Child Link - Attack 1", | ||
"mario-yah.wav": ["Child Link - Attack 2", "Child Link - Hup 1", "Child Link - Hup 2"], | ||
"mario-yahh.wav": "Child Link - Attack 3", | ||
"mario-wah02.wav": "Child Link - Attack 4", | ||
"mario-die.wav": "Child Link - Dying Gasp", | ||
"mario-yahoo.wav": "Child Link - Strong Attack 1", | ||
"mario-wahah.wav": "Child Link - Strong Attack 2", | ||
"mario-hit.wav": ["Child Link - Hurt 1", "Child Link - Hurt 2", "Child Link - Hurt 3", "Child Link - Hurt 4", "Child Link - Hurt 5"], | ||
"mario-woa.wav": ["Child Link - Dangling Gasp 1", "Child Link - Dangling Gasp 2"], | ||
"mario-wahhh.wav": ["Child Link - Falling 1", "Child Link - Falling 2"], | ||
"mario-ooph.wav" : "Child Link - Painful Landing", | ||
"mario-ooh.wav": ["Child Link - Wheeze", "Child Link - Exhausted Panting"], | ||
"mario-ledge-climb.wav": ["Child Link - Sigh 1", "Child Link - Sigh 2"], | ||
"mario-here-we-go.wav": "Child Link - Cast Spell", | ||
"mario-hrumph.wav": "Child Link - Grunt" | ||
} |
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{ | ||
"direct_bank": { | ||
"0": { | ||
"0": "mario-wah.wav", | ||
"1": "mario-yah.wav", | ||
"2": "mario-yahh.wav", | ||
"3": "mario-wah02.wav" | ||
} | ||
} | ||
} |
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{ | ||
"mario-wah.wav": "Child Link - Attack 1", | ||
"mario-yah.wav": ["Child Link - Attack 2", "Child Link - Hup 1", "Child Link - Hup 2"], | ||
"mario-yahh.wav": "Child Link - Attack 3", | ||
"mario-wah02.wav": "Child Link - Attack 4", | ||
"mario-die.wav": "Child Link - Dying Gasp", | ||
"mario-yahoo.wav": "Child Link - Strong Attack 1", | ||
"mario-wahah.wav": "Child Link - Strong Attack 2", | ||
"mario-hit.wav": ["Child Link - Hurt 1", "Child Link - Hurt 2", "Child Link - Hurt 3", "Child Link - Hurt 4", "Child Link - Hurt 5"], | ||
"mario-woa.wav": ["Child Link - Dangling Gasp 1", "Child Link - Dangling Gasp 2"], | ||
"mario-wahhh.wav": ["Child Link - Falling 1", "Child Link - Falling 2"], | ||
"mario-ooph.wav" : "Child Link - Painful Landing", | ||
"mario-ooh.wav": ["Child Link - Wheeze", "Child Link - Exhausted Panting"], | ||
"mario-ledge-climb.wav": ["Child Link - Sigh 1", "Child Link - Sigh 2"], | ||
"mario-here-we-go.wav": "Child Link - Cast Spell", | ||
"mario-hrumph.wav": "Child Link - Grunt" | ||
} |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,152 @@ | ||
# This template may be used as a starting point for developing | ||
# new custom voice packs for OOTR | ||
# All comments (anything after # on a line) will be stripped out by the patcher | ||
{ | ||
# Items in the "sfx" dictionary are patched into the game by their SFX ID | ||
# SFX typically choose randomly between multiple sounds when being played | ||
# This will be denoted about the SFX ID after the name as (x) where x is the number | ||
# of files that the game expects. If less files are present than expected | ||
# the ones provided will randomly be chosen to fill all of the required | ||
# | ||
# Note: | ||
# Some SFX share the same audio files. Those SFX are excluded except for on which was chosen to be the primary | ||
# An example of this would be the strong attack SFX which | ||
# shares some of its sounds with the SFX for casting Nayru's or Farore's | ||
# Note: | ||
# Some vanilla SFX consist of a sequence of sounds that play one after another | ||
# Examples are the death SFX sequence and the idle animation SFX | ||
# For flexibility, when patching using SFX ID, these will use a single | ||
# sound file and the sequence will be updated to only play that single file | ||
# | ||
# Voice packs can be used interchangeably between child/adult | ||
# | ||
"sfx": { | ||
# Adult SFX | ||
|
||
# Adult Link Attacks (4) | ||
"0x6800": [], | ||
|
||
# Adult Link Strong Attacks (2) | ||
# Shared with Nayru's and Farore's SFX | ||
"0x6801": [], | ||
|
||
# Adult Link Lashing Epona (2) | ||
"0x6802": [], | ||
|
||
# Adult Link Dangling Gasp/Grunt (2) | ||
"0x6803": [], | ||
|
||
# Adult Link Climbing Ledge after having fallen on it (2) | ||
# Also used for bonking | ||
"0x6804": [], | ||
|
||
# Adult Link Hurt (3) | ||
# Shared with SFX played when grabbed by a redead | ||
"0x6805": [], | ||
|
||
# Adult Link knock back landing (3) | ||
"0x6806": [], | ||
|
||
# Adult Link Gasp (2) | ||
"0x6807": [], | ||
|
||
# Adult Link Fall (2) | ||
# Shared with SFX played when getting knocked back | ||
"0x6808": [], | ||
|
||
# Adult Link Pant (2) | ||
"0x6809": [], | ||
|
||
# Adult Link Refreshed (1) | ||
"0x680A": [], | ||
|
||
# Adult Link Death Sequence (1) | ||
"0x680B": [], | ||
|
||
# Adult Link Sneeze Idle Sequence (1) | ||
"0x680E": [], | ||
|
||
# Adult Link Sweat Idle Sequence (1) | ||
"0x680F": [], | ||
|
||
# Adult Link Drink (1) | ||
"0x6810": [], | ||
|
||
# Adult Link Stretch Idle Sequence (1) | ||
"0x6811": [], | ||
|
||
# Adult Link Jump/Climb (2) | ||
"0x6814": [], | ||
|
||
# Adult Link Surprised (1) | ||
"0x6816": [], | ||
|
||
# Adult Link Fall Damage (1) | ||
"0x681A": [], | ||
|
||
|
||
# Child SFX | ||
# Child Link Attacks (4) | ||
"0x6820": [], | ||
|
||
# Child Link Strong Attacks (2) | ||
"0x6821": [], | ||
|
||
# Child Link Dangling Gasp/Grunt (2) | ||
"0x6823": [], | ||
|
||
# Child Link Climbing Ledge after having fallen on it (2) | ||
"0x6824": [], | ||
|
||
# Child Link Hurt (3) | ||
"0x6825": [], | ||
|
||
# Child Link knock back landing (3) | ||
"0x6826": [], | ||
|
||
# Child Link Gasp (2) | ||
"0x6827": [], | ||
|
||
# Child Link Fall (2) | ||
"0x6828": [], | ||
|
||
# Child Link Pant (2) | ||
"0x6829": [], | ||
|
||
# Child Link Refreshed (1) | ||
"0x682A": [], | ||
|
||
# Child Link Death Sequence (1) | ||
"0x682B": [], | ||
|
||
# Child Link Grabbed By Redead (1) | ||
"0x682D": [], | ||
|
||
# Child Link Sneeze Idle Sequence (1) | ||
"0x682E": [], | ||
|
||
# Child Link Sweat Idle Sequence (1) | ||
"0x682F": [], | ||
|
||
# Child Link Drink (1) | ||
"0x6830": [], | ||
|
||
# Child Link Stretch Idle Sequence (1) | ||
"0x6831": [], | ||
|
||
# Child Link Shiver (1) | ||
"0x6833": [], | ||
|
||
# Child Link Jump/Climb (2) | ||
"0x6834": [], | ||
|
||
# Child Link Surprised (1) | ||
"0x6836": [], | ||
|
||
# Child Link Fall Damage (1) | ||
"0x683A": [], | ||
|
||
# Child Link Din's Fire (1) | ||
"0x683C": [] | ||
} | ||
} |