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Resource Management
Hight overview explanation of how Little Orion Resource management works:
Little Orion Resource Management is base on Unity Resource Management being both very similar.
When creating a project you will have and Assets folder and a Library folder created for you. This two folder are automatically synchronised.
- Assets folder is use to add all the assets that would be use in the game.
- Library folder will contains the same information that the Assets but compressed or optimised for loading.
This is the folder visible from the editor, if you want to add any resource to the game, you must put that resource inside this folder, you can do that from the operative system or dragging the object to a folder in the editor.
Every time and asset is placed in this folder you will get it imported automatically and a meta file with the same name of the resource will appear in the same folder, you should not remove this metafile otherwise all the reference to this resource will be broken. The meta file needs to be always with its resource.
Things you can do:
- You can drag and drop the resources in the Assets folder in the editor to the different GameObjects components to use them.
- You can remove and asset from the Assets folder from the editor or from outside.
- You can update the assets by dropping the updated assets in the same folder again.
- You can move the assets from folder, but if you do it from outside the editor, you should move the meta file as well.
This folder contains the real imported assets added by the user. This folder must no be modified in anyway. If you delete this folder all the resources will be import again.