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--- | ||
obsidianUIMode: preview | ||
cssclass: pf2e,pf2e-archetype | ||
tags: | ||
- compendium/src/pf2e/apg | ||
aliases: ["Acrobat"] | ||
--- | ||
# Acrobat *Dedication Level 2* | ||
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You have trained your body to perform incredible, seemingly superhuman feats of grace. You move in ways that leave your opponents caught off guard and fumbling for a response, turning every fight into performance art. | ||
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*Source: Advanced Player's Guide p. 155* | ||
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```ad-embed-feat | ||
title: Acrobat Dedication, Feat 2 | ||
collapse: closed | ||
# Acrobat Dedication *Feat 2* | ||
[archetype](rules/traits/archetype.md) [dedication](rules/traits/dedication.md) | ||
- **Prerequisites**: trained in [Acrobatics](compendium/skills.md#Acrobatics) | ||
You become an expert in [Acrobatics](compendium/skills.md#Acrobatics). At 7th level, you become a master in [Acrobatics](compendium/skills.md#Acrobatics), and at 15th level, you become legendary in [Acrobatics](compendium/skills.md#Acrobatics). Whenever you critically succeed at an [Acrobatics](compendium/skills.md#Acrobatics) check to [Tumble Through](rules/actions/tumble-through.md) an enemy's space, you don't treat the enemy's space as difficult terrain. | ||
**Special.** You can't select another dedication feat until you have gained two other feats from the acrobat archetype. | ||
*Source: Advanced Player's Guide p. 155* | ||
%% #trait/archetype #trait/dedication %% | ||
``` | ||
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```ad-embed-feat | ||
title: Contortionist, Feat 4 | ||
collapse: closed | ||
# Contortionist *Feat 4* | ||
[archetype](rules/traits/archetype.md) | ||
- **Prerequisites**: [Acrobat Dedication](compendium/feats/acrobat-dedication-apg.md) | ||
You can squeeze out of tight situations surprisingly quickly, gaining an advantage against foes that try to pin you down. | ||
You gain the [Quick Squeeze](compendium/feats/quick-squeeze.md) skill feat, and if you're a master in [Acrobatics](compendium/skills.md#Acrobatics), you can [Squeeze](rules/actions/squeeze.md) at full Speed. Whenever you successfully [Escape](rules/actions/escape.md) using [Acrobatics](compendium/skills.md#Acrobatics), the creature you [Escaped](rules/actions/escape.md) from is [flat-footed](rules/conditions.md#Flat-footed) against the next attack you make against it before the end of your next turn. | ||
*Source: Advanced Player's Guide p. 155* | ||
%% #trait/archetype %% | ||
``` | ||
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```ad-embed-feat | ||
title: Dodge Away, Feat 6 | ||
collapse: closed | ||
# Dodge Away [R](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Reaction") *Feat 6* | ||
[archetype](rules/traits/archetype.md) | ||
- **Prerequisites**: [Acrobat Dedication](compendium/feats/acrobat-dedication-apg.md) | ||
- **Trigger** You are the target of a melee attack. | ||
- **Requirements**: You're aware of the attack and aren't [flat-footed](rules/conditions.md#Flat-footed). | ||
- **Activity** Reaction | ||
You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving, if you choose. You gain a +1 circumstance bonus to AC against the triggering attack. | ||
If the attack misses you, you can [Step](rules/actions/step.md) after the [Strike](rules/actions/strike.md). If you're a master in [Acrobatics](compendium/skills.md#Acrobatics), you can move 10 feet on this [Step](rules/actions/step.md) instead of 5 feet. | ||
*Source: Advanced Player's Guide p. 155* | ||
%% #trait/archetype %% | ||
``` | ||
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```ad-embed-feat | ||
title: Graceful Leaper, Feat 7 | ||
collapse: closed | ||
# Graceful Leaper *Feat 7* | ||
[archetype](rules/traits/archetype.md) [skill](rules/traits/skill.md) | ||
- **Prerequisites**: [Acrobat Dedication](compendium/feats/acrobat-dedication-apg.md), master in [Acrobatics](compendium/skills.md#Acrobatics) | ||
Mass and muscle are meaningless when you leap; only grace and balance matter. You can roll an [Acrobatics](compendium/skills.md#Acrobatics) check instead of an [Athletics](compendium/skills.md#Athletics) check when making a [High Jump](rules/actions/high-jump.md) or [Long Jump](rules/actions/long-jump.md). | ||
*Source: Advanced Player's Guide p. 155* | ||
%% #trait/archetype #trait/skill %% | ||
``` | ||
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```ad-embed-feat | ||
title: Tumbling Strike, Feat 8 | ||
collapse: closed | ||
# Tumbling Strike [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") *Feat 8* | ||
[archetype](rules/traits/archetype.md) [flourish](rules/traits/flourish.md) [move](rules/traits/move.md) | ||
- **Prerequisites**: [Acrobat Dedication](compendium/feats/acrobat-dedication-apg.md) | ||
- **Requirements**: You are adjacent to an enemy. | ||
- **Activity** Single Action | ||
Attempt an [Acrobatics](compendium/skills.md#Acrobatics) check against the Reflex DC of an enemy adjacent to you. | ||
> [!success-degree] | ||
> - **Critical Success** You move through the enemy's space to an unoccupied space on the other side of the enemy from your starting position. This movement doesn't trigger reactions. You can't move farther than your Speed, and you must end your movement adjacent to the enemy whose space you moved through. After moving, you make a melee [Strike](rules/actions/strike.md) against the enemy whose space you moved through, and the enemy is [flat-footed](rules/conditions.md#Flat-footed) against that [Strike](rules/actions/strike.md). | ||
> - **Success** As critical success, but the enemy isn't [flat-footed](rules/conditions.md#Flat-footed) against the [Strike](rules/actions/strike.md). | ||
> - **Failure** You remain in your original space but can still [Strike](rules/actions/strike.md). | ||
> - **Critical Failure** No effect. | ||
*Source: Advanced Player's Guide p. 155* | ||
%% #trait/archetype #trait/flourish #trait/move %% | ||
``` | ||
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```ad-embed-feat | ||
title: Tumbling Opportunist, Feat 10 | ||
collapse: closed | ||
# Tumbling Opportunist [F](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Free Action") *Feat 10* | ||
[archetype](rules/traits/archetype.md) [attack](rules/traits/attack.md) | ||
- **Prerequisites**: [Acrobat Dedication](compendium/feats/acrobat-dedication-apg.md) | ||
- **Frequency**: once per minute | ||
- **Requirements**: Your most recent action was to [Tumble Through](rules/actions/tumble-through.md) or Tumbling [Strike](rules/actions/strike.md), and you successfully moved through an enemy's space. | ||
- **Activity** Free Action | ||
You use a burst of stamina to perform a breathtaking feat of [Acrobatics](compendium/skills.md#Acrobatics) as you speed through a foe's space, leaving your foe lying flat on their back. You attempt to [Trip](rules/actions/trip.md) the enemy whose space you moved through. You can use [Acrobatics](compendium/skills.md#Acrobatics) instead of [Athletics](compendium/skills.md#Athletics) for this check. | ||
*Source: Advanced Player's Guide p. 155* | ||
%% #trait/archetype #trait/attack %% | ||
``` |
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--- | ||
obsidianUIMode: preview | ||
cssclass: pf2e,pf2e-archetype | ||
tags: | ||
- compendium/src/pf2e/lowg | ||
aliases: ["Aldori Duelist"] | ||
--- | ||
# Aldori Duelist *Dedication Level 2* | ||
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You have sworn the Aldori swordpact and study the art of Aldori dueling, a famed school of bladecraft which has been passed down for over a millennium from the teachings of Baron Sirian Aldori. One day, you hope to demonstrate your skill at swordplay in order to become acknowledged as a true swordlord. | ||
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*Source: Lost Omens: World Guide p. 35* | ||
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```ad-embed-feat | ||
title: Aldori Duelist Dedication, Feat 2 | ||
collapse: closed | ||
# Aldori Duelist Dedication *Feat 2* | ||
[archetype](rules/traits/archetype.md) [dedication](rules/traits/dedication.md) [uncommon](rules/traits/uncommon.md) | ||
- **Access**: You are from the [Broken](rules/conditions.md#Broken) Lands region. | ||
- **Prerequisites**: trained in [Aldori dueling swords](compendium/equipment/items/aldori-dueling-sword-lowg.md) | ||
Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword. You become trained in your choice of [Acrobatics](compendium/skills.md#Acrobatics) or [Athletics](compendium/skills.md#Athletics) and in [Dueling Lore](compendium/skills.md#Lore); if you were already trained, you become an expert instead. | ||
Whenever your proficiency rank in any weapon increases to expert or beyond, you also gain that new proficiency rank with [Aldori dueling swords](compendium/equipment/items/aldori-dueling-sword-lowg.md). You gain access to [Aldori dueling swords](compendium/equipment/items/aldori-dueling-sword-lowg.md). | ||
**Special.** You cannot select another dedication feat until you have gained two other feats from the Aldori duelist archetype. | ||
*Source: Lost Omens: World Guide p. 35* | ||
%% #trait/uncommon #trait/archetype #trait/dedication %% | ||
``` | ||
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```ad-embed-feat | ||
title: Aldori Parry, Feat 4 | ||
collapse: closed | ||
# Aldori Parry [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") *Feat 4* | ||
[archetype](rules/traits/archetype.md) | ||
- **Prerequisites**: [Aldori Duelist Dedication](compendium/feats/aldori-duelist-dedication-lowg.md) | ||
- **Requirements**: You are wielding only an Aldori dueling sword and have your other hand or hands free. | ||
- **Activity** Single Action | ||
You can parry attacks against you with your Aldori dueling sword. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirement. | ||
*Source: Lost Omens: World Guide p. 35* | ||
%% #trait/archetype %% | ||
``` | ||
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```ad-embed-feat | ||
title: Duelist's Edge, Feat 4 | ||
collapse: closed | ||
# Duelist's Edge [F](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Free Action") *Feat 4* | ||
[archetype](rules/traits/archetype.md) | ||
- **Prerequisites**: [Aldori Duelist Dedication](compendium/feats/aldori-duelist-dedication-lowg.md) | ||
- **Trigger** You roll initiative, and you can observe at least one opponent. | ||
- **Activity** Free Action | ||
You hone your reaction time through duels and learn to draw your weapon seamlessly as you begin a fight. You gain a +2 circumstance bonus to the triggering initiative roll, and you can immediately [Interact](rules/actions/interact.md) to draw your Aldori dueling sword. | ||
*Source: Lost Omens: World Guide p. 35* | ||
%% #trait/archetype %% | ||
``` | ||
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```ad-embed-feat | ||
title: Aldori Riposte, Feat 6 | ||
collapse: closed | ||
# Aldori Riposte [V](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Varies") *Feat 6* | ||
[archetype](rules/traits/archetype.md) | ||
- **Prerequisites**: [Aldori Parry](compendium/feats/aldori-parry-lowg.md) | ||
- **Trigger** An opponent within your reach critically fails a [Strike](rules/actions/strike.md) against you. | ||
- **Requirements**: You are benefiting from Aldori Parry. | ||
- **Activity** Varies ([R](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Reaction")]) | ||
You riposte with your Aldori dueling sword when your enemy leaves an opening. Make a melee [Strike](rules/actions/strike.md) or use a [Disarm](rules/actions/disarm.md) action against the triggering opponent using your Aldori dueling sword. | ||
*Source: Lost Omens: World Guide p. 35* | ||
%% #trait/archetype %% | ||
``` | ||
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```ad-embed-feat | ||
title: Unnerving Prowess, Feat 6 | ||
collapse: closed | ||
# Unnerving Prowess [F](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Free Action") *Feat 6* | ||
[archetype](rules/traits/archetype.md) | ||
- **Prerequisites**: [Aldori Duelist Dedication](compendium/feats/aldori-duelist-dedication-lowg.md) | ||
- **Trigger** You critically succeed at a [Strike](rules/actions/strike.md) or [Disarm](rules/actions/disarm.md) with your Aldori dueling sword | ||
- **Activity** Free Action | ||
Your incredible skill with your blade unnerves your foes. You attempt to [Demoralize](rules/actions/demoralize.md) the target of your [Strike](rules/actions/strike.md) or [Disarm](rules/actions/disarm.md). This [Demoralize](rules/actions/demoralize.md) attempt does not have the [auditory](rules/traits/auditory.md) trait, nor do you take a penalty to the check if the target doesn't understand your language. | ||
*Source: Lost Omens: World Guide p. 35* | ||
%% #trait/archetype %% | ||
``` | ||
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```ad-embed-feat | ||
title: Saving Slash, Feat 10 | ||
collapse: closed | ||
# Saving Slash [V](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Varies") *Feat 10* | ||
[archetype](rules/traits/archetype.md) | ||
- **Prerequisites**: [Aldori Duelist Dedication](compendium/feats/aldori-duelist-dedication-lowg.md) | ||
- **Trigger** An opponent critically hits you with a melee attack. | ||
- **Activity** Varies ([R](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Reaction")]) | ||
You quickly whirl your blade, trying to deflect enough momentum to avoid the worst of the attack. Attempt a DC 16 flat check. If you succeed, the attack becomes a normal hit, instead of a critical hit. | ||
*Source: Lost Omens: World Guide p. 35* | ||
%% #trait/archetype %% | ||
``` |
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