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Update README.md
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pollend authored Jun 4, 2024
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Expand Up @@ -15,17 +15,11 @@ This is a heavy rework of the core engine, mostly an experiment in absurdity to
- fixed parallax occlusion mapping, rendering artifacts need to be fixed with curved surfaces.
- hpl::Event is an interface that makes building Observables a lot easier.
- RTTI interface avoid the overhead of using dynamc_cast<>
## Random Ideas

- Replace newton physics with Jolt [ticket](https://github.com/pollend/AmnesiaTheDarkDescent/issues/20)
- Remove OALWrapper and use miniaudio [ticket](https://github.com/pollend/AmnesiaTheDarkDescent/issues/13)
- Remove iXMLDocument indirection and use FastXML [ticket](https://github.com/pollend/AmnesiaTheDarkDescent/issues/25)
- Would like to mess around with raytracing support from Vulkan and DirectX, would probably have to use another solution.
- Various collection of possible improvements to the editor [ticket](https://github.com/pollend/AmnesiaTheDarkDescent/issues/22)

Feel free to drop a ticket if your interested in anything.

# Branches
- origin/stabilization - modified version of HPL2 with patches to the engine
- origin/master - Vulkan/Direct11/Direct12 implementation using [The-Forge](https://theforge.dev/)
- origin/original - original running code should be as bug free as when the game was released

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- Any code published by `Frictional` is under a GNU GENERAL PUBLIC LICENSE
- Some code published by `Open 3D Engine` which is under an Apache-2.0 OR MIT
- Any new code that is under my name will use an Apache-2.0 LICENSE
- Sebastian Aaltonen 2023 (MIT License (see file: LICENSE))
- Sebastian Aaltonen 2023 (MIT License (see file: LICENSE))

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