Releases: Nine-Byte-Warriors/midnight-harvest
Releases · Nine-Byte-Warriors/midnight-harvest
Midnight Harvest v1.0
What's Changed
- Player controller by @Said-Sadat in #35
- Inventory with updating ui by @kyle-robinson in #36
- UI - Screens by @WillBennett2 in #46
- Merge changes in from engine by @kyle-robinson in #49
- Custom font with different sizes by @kyle-robinson in #48
- Health comp by @glennelson1 in #45
- Merge changes in from master by @kyle-robinson in #50
- Added more font sizes by @kyle-robinson in #53
- Player movement animations by @Said-Sadat in #55
- UI hearts with functionality by @kyle-robinson in #56
- Merge changes in from master by @kyle-robinson in #60
- Entity states by @Tuffy137 in #63
- Tilemap creation by @WillBennett2 in #62
- UI and collisions from engine by @kyle-robinson in #66
- Sound banks by @glennelson1 in #67
- More UI and collision updates from engine by @kyle-robinson in #68
- Emitter by @BlackRece in #69
- Fixed all bullet patterns by @Tuffy137 in #73
- Feat/planting by @charliemorris56 in #61
- Level UI flow by @juliusz-kaczmarek in #74
- Added anchoring of camera to edges of map by @Said-Sadat in #77
- Quick enhancements from engine by @kyle-robinson in #78
- Shop item by @Said-Sadat in #76
- Fixed shooting component by @charliemorris56 in #80
- Planting enhancement by @charliemorris56 in #81
- Emitter via AI Fire State by @BlackRece in #71
- Collision updates and level editor refactor by @kyle-robinson in #82
- No longer crashes when selecting a bullet by @charliemorris56 in #83
- Animation works for non player by @charliemorris56 in #84
- UI - added new screens by @WillBennett2 in #86
- UI - added leaderboard and enemy health bar by @WillBennett2 in #89
- UI - Adding a loading screen by @WillBennett2 in #90
- ScoreBoard added by @charliemorris56 in #92
- Projectile now hits an enemy and enemy health is affected by @Said-Sadat in #93
- UI settings logic and rebind system by @kyle-robinson in #94
- Enemies now spawn one after the other by @charliemorris56 in #95
- Coins system by @glennelson1 in #88
- Sound banks by @glennelson1 in #97
- Level UI flow by @juliusz-kaczmarek in #96
- Updated animation timings and states by @kyle-robinson in #98
- Enemy total health is now displayed by @charliemorris56 in #100
- Updated Sound Banks by @glennelson1 in #102
- Load/Unload of sound bank lists by @juliusz-kaczmarek in #103
- Merge audio and collision changes from engine by @kyle-robinson in #104
- Merge collision fixes from engine by @kyle-robinson in #107
- Projectile collision and enemy damage by @Said-Sadat in #106
- Score and coin on enemy death by @Said-Sadat in #109
- Music implementation + audio engine fixes by @juliusz-kaczmarek in #108
- Damage collisions1/2 rebranch by @Tuffy137 in #110
- Sound effect implementation by @glennelson1 in #112
- Feat/night time by @charliemorris56 in #111
- Pause key UI Main Menu Closing Bug Fix by @juliusz-kaczmarek in #115
- Changed music file from stereo to mono by @glennelson1 in #114
- Added SFX slider by @kyle-robinson in #113
- Level design - so god damn much changed by @WillBennett2 in #116
- UI screen flow mini fix by @juliusz-kaczmarek in #118
- Fixed enemies dying by @Said-Sadat in #117
- Merge collision matrix changes from engine by @kyle-robinson in #119
- Fade transitions between levels. by @kyle-robinson in #121
- Bug/enemies die by @Said-Sadat in #120
- Level design - fixed buying items + global health + new title by @WillBennett2 in #123
- Fixed font issue by @kyle-robinson in #125
- Bug/enemies spawning by @charliemorris56 in #126
- Collision reset on swap levels by @juliusz-kaczmarek in #129
- Game ends after 5th day by @Said-Sadat in #130
- Entity clean-up added and fixed shooting during the day by @charliemorris56 in #131
- Added Boss to the Game by @Said-Sadat in #132
- Secret bonus level is no more again by @juliusz-kaczmarek in #133
- Added backdrop menu screens by @kyle-robinson in #134
- Shop pause screen fix by @kyle-robinson in #135
- Can now carry seeds to/ from the shop by @charliemorris56 in #136
- Custom cursors added by @kyle-robinson in #127
- Fix shop after first night by @charliemorris56 in #137
- Level design - general fixes by @WillBennett2 in #142
- Fixed boss final night by @Said-Sadat in #144
- Audio Editor and Engine fixes - pitch and double stop by @juliusz-kaczmarek in #146
- Boss spawn fix by @Said-Sadat in #148
- Bug/fixed pooling by @BlackRece in #147
- Fixed issues with boss spawning and dying. by @Said-Sadat in #150
- Coin On Swap Level Fix by @juliusz-kaczmarek in #151
New Contributors
- @Said-Sadat made their first contribution in #35
- @kyle-robinson made their first contribution in #36
- @WillBennett2 made their first contribution in #46
- @glennelson1 made their first contribution in #45
- @Tuffy137 made their first contribution in #63
- @BlackRece made their first contribution in #69
- @charliemorris56 made their first ...