The "Godot Support" plugin adds specific functionality for the Godot game engine .NET version (C# support) to Rider.
Rider is JetBrains' cross platform .NET IDE, based on ReSharper and the IntelliJ Platform. It can be used on Windows, Mac and Linux providing rich code navigation, inspections and refactorings.
Bundles syntax highlighting for Godot file types, including GDScript, scenes and resources.
Autogenerates multiple run configurations:
Player
to Run/Debug or Profile game in one click. DemoEditor
to Run/Debug or Profile Godot Editor in one clickAttach
to debug already started player
Context menu on a scene file allows running game directly to that scene.
Fields marked with [Export] attribute would not be marked as not-initialized. Classes marked with [Tool] attribute would not be marked as unused. Delegates marked with [Signal] attribute would not be marked as unused.
Support running XUnit/NUnit tests inside the game process. More
Supports Input Action and NodePath completion in string literals More
Debugger extension. Adds “Current Scene” item to the Variables and Watches tab. Adds Children node to every Godot.Node item in the Variables and Watches tab
Godot specific warnings and quick fixes. A warning and a quick-fix for a missing parameterless ctor. Pull request
Add .idea
to .gitignore
Include tscn
in your project as demonstrated here
This project welcomes contributions and suggestions. Please have a look at our Guidelines for contributing.