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Merge stacking into newshields #5
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Rante692
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This reverts commit 1a810bc.
… / LUA_UnArchive" This reverts commit f43b89a.
This reverts commit fd25f66.
This reverts commit 63bbce1.
HUGE mess doesent compile
This reverts commit 5f7bf41.
also fix some casting
resynch will still stop making em should hopefully fix some weird issues where you might end up somewhere weird if the resend takes a little longer
no clue wtf kart was doing here lmao
doesent work even with pal rendering in ogl
Dont wanna deal with this shit for 7.1 anymore
idk if this is good lol
dont think you can even record attack in encore hmm
also remove the fbo one, its honestly not necessary anymore
…e than one player ingame
- Increase MINZ from 4 fracunits to 16 - R_StoreWallRange: do not render textures with holes - fix off-by-one error in R_ProjectSprite - Avoid rendering unused left/right edges of screen while rolling - Clamp patch column post drawing bounds - Vissprites: set dc.texheight - Add null check for column in R_DrawMaskedColumn
its only used for 2 rendering functions, so being potentially inaccurate is not that dangerous and the speedup in some instances might be worth the tradeoff
merge rest of saturn 7.1. Thanks Luggy!
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