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Merge stacking into newshields #5

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alufolie91 and others added 30 commits September 16, 2024 13:47
resynch will still stop making em
should hopefully fix some weird issues where you might end up somewhere weird if the resend takes a little longer
alufolie91 and others added 28 commits October 13, 2024 02:42
no clue wtf kart was doing here lmao
doesent work even with pal rendering in ogl
Dont wanna deal with this shit for 7.1 anymore
dont think you can even record attack in encore hmm
also remove the fbo one, its honestly not necessary anymore
- Increase MINZ from 4 fracunits to 16
- R_StoreWallRange: do not render textures with holes
- fix off-by-one error in R_ProjectSprite
- Avoid rendering unused left/right edges of screen while rolling
- Clamp patch column post drawing bounds
- Vissprites: set dc.texheight
- Add null check for column in R_DrawMaskedColumn
its only used for 2 rendering functions, so being potentially inaccurate is not that dangerous and the speedup in some instances might be worth the tradeoff
merge rest of saturn 7.1. Thanks Luggy!
@Rante692 Rante692 changed the title Merge stacking into newshields Merge newshields into stacking Dec 26, 2024
@Rante692 Rante692 changed the title Merge newshields into stacking Merge stacking into newshields Dec 28, 2024
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4 participants