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Account for Rotation in Wheel Animation #894

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merged 2 commits into from
Feb 17, 2025

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McCallisterRomer
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Wheel animation was assuming wheel up/forward vectors were the world space y and z axes. Unrelated, but while looking at this, I noticed we could reduce the number of square roots in DecomposeScale.

@McCallisterRomer McCallisterRomer merged commit d16eeb1 into vnext Feb 17, 2025
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@McCallisterRomer McCallisterRomer deleted the cal/support_rotated_wheels branch February 17, 2025 15:26
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