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Set airlock unlit layers as invisible (space-wizards#32484)
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Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.
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metalgearsloth authored Nov 20, 2024
1 parent f9533a6 commit cb246f5
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- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
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Expand Up @@ -16,6 +16,7 @@
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
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Expand Up @@ -37,6 +37,7 @@
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
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Expand Up @@ -32,6 +32,7 @@
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
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- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
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- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
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- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
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- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
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- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
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