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Added Cog(map) and its own evac shuttle (#30840)
* Added new map Cog and its own evac shuttle * removed cog from default.yml so all checks will pass I added cog here because i thought it might need to be here for map choosing??????????? ill add it back if needed * updated cog and fixed a bunch of stuff that was not visable in the image, also nerfed the singo so it no longer solos * added renault spawner that was missing and changed some minor stuff * moved a escape pod from med/sci hallway to northern maints * added shutters to the brig and added vents and scrubbers where they were missing in the halls * extended salv's docking port so they can dock * Fixed according to cog review thread * fix pools * fix PostMapInitTest * Update MapLoadBenchmark.cs * added cap and hop spawn that i just forgot to add??????????????????? * fixed again --------- Co-authored-by: Emisse <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -5,6 +5,7 @@ | |
- Bagel | ||
- Box | ||
- Cluster | ||
- Cog | ||
- Core | ||
- Fland | ||
- Marathon | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,64 @@ | ||
- type: gameMap | ||
id: Cog | ||
mapName: 'Cog' | ||
mapPath: /Maps/cog.yml | ||
minPlayers: 35 | ||
maxPlayers: 70 | ||
stations: | ||
Cog: | ||
stationProto: StandardNanotrasenStation | ||
components: | ||
- type: StationNameSetup | ||
mapNameTemplate: '{0} Cog {1}' | ||
nameGenerator: | ||
!type:NanotrasenNameGenerator | ||
prefixCreator: '14' | ||
- type: StationEmergencyShuttle | ||
emergencyShuttlePath: /Maps/Shuttles/emergency_wode.yml | ||
- type: StationJobs | ||
availableJobs: | ||
#service | ||
Captain: [ 1, 1 ] | ||
HeadOfPersonnel: [ 1, 1 ] | ||
Bartender: [ 2, 2 ] | ||
Botanist: [ 4, 4 ] | ||
Chef: [ 2, 2 ] | ||
Janitor: [ 3, 3 ] | ||
Chaplain: [ 1, 1 ] | ||
Reporter: [ 2, 2 ] | ||
#Librarian: [ 1, 1 ] no library :c | ||
ServiceWorker: [ 3, 3 ] | ||
#engineering | ||
ChiefEngineer: [ 1, 1 ] | ||
AtmosphericTechnician: [ 2, 2 ] | ||
StationEngineer: [ 4, 4 ] | ||
TechnicalAssistant: [ 3, 3 ] | ||
#medical | ||
ChiefMedicalOfficer: [ 1, 1 ] | ||
Chemist: [ 3, 3 ] | ||
MedicalDoctor: [ 4, 4 ] | ||
MedicalIntern: [ 3, 3 ] | ||
Psychologist: [ 1, 1 ] | ||
Paramedic: [ 1, 1 ] | ||
#science | ||
ResearchDirector: [ 1, 1 ] | ||
Scientist: [ 5, 5 ] | ||
ResearchAssistant: [ 3, 3 ] | ||
Borg: [ 2, 2 ] | ||
#security | ||
HeadOfSecurity: [ 1, 1 ] | ||
Warden: [ 1, 1 ] | ||
SecurityOfficer: [ 4, 4 ] | ||
Detective: [ 1, 1 ] | ||
SecurityCadet: [ 4, 4 ] | ||
Lawyer: [ 2, 2 ] #No office but there is a courtroom, maybe limit to one | ||
#supply | ||
Quartermaster: [ 1, 1 ] | ||
SalvageSpecialist: [ 3, 3 ] | ||
CargoTechnician: [ 4, 4 ] | ||
#civilian | ||
Passenger: [ -1, -1 ] | ||
Clown: [ 1, 1 ] | ||
Mime: [ 1, 1 ] | ||
Musician: [ 1, 1 ] | ||
Boxer: [ 2, 2] |
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