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Help wanted #202
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I guess I promised to do 3 before .... any good nomenclature references to follow? |
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I'd suggest for moving bombs to implement a further map next to blast strength and life which contains the direction of movement of a bomb in terms of the action space of a player, e.g. up = 1, down = 2 etc... I should be able to tackle that over the weekend |
Here are three implementations that the community would really appreciate:
Add in the flames and the direction of movement to the observation: This is here because the top competitors all recreated it.
Make a history function that returns all the states that this agent experienced and an ability to start from any of these states: This is here because it helps a lot with debugging agents and understanding where they are going wrong.
Make a doc that details how agents move: This is here because a lot of folks ask about it and it's an imperative to understand before building an agent in earnest.
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