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Help wanted #202

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cinjon opened this issue Mar 5, 2019 · 6 comments
Open

Help wanted #202

cinjon opened this issue Mar 5, 2019 · 6 comments

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@cinjon
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cinjon commented Mar 5, 2019

Here are three implementations that the community would really appreciate:

  1. Add in the flames and the direction of movement to the observation: This is here because the top competitors all recreated it.

  2. Make a history function that returns all the states that this agent experienced and an ability to start from any of these states: This is here because it helps a lot with debugging agents and understanding where they are going wrong.

  3. Make a doc that details how agents move: This is here because a lot of folks ask about it and it's an imperative to understand before building an agent in earnest.

@pathway
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pathway commented Mar 27, 2019

Add in the flames but we do observe flames, do we not already?
Do you mean, flame life countdown?

@pathway
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pathway commented Mar 27, 2019

history function that returns all the states that this agent experienced and an ability to start that is pretty much already built-in functionality

@suphoff
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suphoff commented Apr 12, 2019

I guess I promised to do 3 before .... any good nomenclature references to follow?

@suphoff
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suphoff commented Apr 12, 2019

@cinjon : Currently not all movements can be recreated from observations (and if @pathway guessed your intention to add flame life countdown - the same if true for flame life )

Are you looking for observation history post processing contributions or adding new observations directly from game state?

@pathway
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pathway commented Apr 15, 2019

direction of movement assume we are talking about sliding bombs?

@fschlatt
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fschlatt commented Jun 5, 2019

I'd suggest for moving bombs to implement a further map next to blast strength and life which contains the direction of movement of a bomb in terms of the action space of a player, e.g. up = 1, down = 2 etc... I should be able to tackle that over the weekend

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