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# Conflicts: # .github/workflows/full_check.yaml # impls/monero.dart/lib/monero.dart # impls/monero.dart/pubspec.yaml # patches/monero/0016-add-dummy-device-for-ledger.patch
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{ | ||
"deno.enable": true | ||
} |
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Submodule ios-cmake
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10 files
+3 −0 | .github/FUNDING.yml | |
+23 −10 | .github/workflows/catalyst.yml | |
+17 −17 | .github/workflows/combined.yml | |
+17 −30 | .github/workflows/ios.yml | |
+6 −6 | .github/workflows/macos.yml | |
+4 −4 | .github/workflows/tvos.yml | |
+10 −24 | .github/workflows/visionos.yml | |
+10 −10 | .github/workflows/watchos.yml | |
+10 −5 | README.md | |
+40 −17 | ios.toolchain.cmake |
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Submodule libsodium
updated
99 files
Submodule libzmq
updated
7 files
+3 −0 | .github/workflows/CI.yaml | |
+9 −3 | CMakeLists.txt | |
+7 −7 | doc/zmq_socket.adoc | |
+4 −0 | src/clock.cpp | |
+33 −11 | src/ip.cpp | |
+2 −1 | src/socket_base.cpp | |
+43 −0 | tests/test_reconnect_options.cpp |
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# monero.c# | ||
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> C# port for monero | ||
This is not a ready-to-use package (as opposed to monero.dart and monero.ts), but it works. You can check the `monero_wrapper.cs`. | ||
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Currently C# code is optimized to be used in Godot.., if you are not planning to use it there - simply do not extend Node class and remove Godot import, if you are planning to use it in production, please let me know - we can work on a better approach to using monero with proper package code in here. |
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