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200 changes: 103 additions & 97 deletions
200
0104-combine-schedulers-pt1/CombineSchedulers/CombineSchedulers.xcodeproj/project.pbxproj
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88 changes: 88 additions & 0 deletions
88
...eSchedulers/CombineSchedulers.xcodeproj/xcshareddata/xcschemes/CombineSchedulers.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "1150" | ||
version = "1.3"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES"> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "2A3CEE822486B4EA00C69C3C" | ||
BuildableName = "CombineSchedulers.app" | ||
BlueprintName = "CombineSchedulers" | ||
ReferencedContainer = "container:CombineSchedulers.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES"> | ||
<Testables> | ||
<TestableReference | ||
skipped = "NO"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "2A3CEE982486B4EC00C69C3C" | ||
BuildableName = "CombineSchedulersTests.xctest" | ||
BlueprintName = "CombineSchedulersTests" | ||
ReferencedContainer = "container:CombineSchedulers.xcodeproj"> | ||
</BuildableReference> | ||
</TestableReference> | ||
</Testables> | ||
</TestAction> | ||
<LaunchAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "YES" | ||
debugServiceExtension = "internal" | ||
allowLocationSimulation = "YES"> | ||
<BuildableProductRunnable | ||
runnableDebuggingMode = "0"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "2A3CEE822486B4EA00C69C3C" | ||
BuildableName = "CombineSchedulers.app" | ||
BlueprintName = "CombineSchedulers" | ||
ReferencedContainer = "container:CombineSchedulers.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</LaunchAction> | ||
<ProfileAction | ||
buildConfiguration = "Release" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
debugDocumentVersioning = "YES"> | ||
<BuildableProductRunnable | ||
runnableDebuggingMode = "0"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "2A3CEE822486B4EA00C69C3C" | ||
BuildableName = "CombineSchedulers.app" | ||
BlueprintName = "CombineSchedulers" | ||
ReferencedContainer = "container:CombineSchedulers.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Debug"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Release" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
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166 changes: 112 additions & 54 deletions
166
0104-combine-schedulers-pt1/CombineSchedulers/CombineSchedulers/ContentView.swift
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import Combine | ||
import SwiftUI | ||
|
||
func validationMessage<P: Publisher>( | ||
forPassword password: P | ||
) -> AnyPublisher<String, Never> where P.Output == String, P.Failure == Never { | ||
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password.map { | ||
$0.count < 5 ? "Password is too short 👎" | ||
: $0.count > 20 ? "Password is too long 👎" | ||
: "Password is good 👍" | ||
} | ||
.eraseToAnyPublisher() | ||
|
||
} | ||
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||
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class RegisterViewModel: ObservableObject { | ||
struct Alert: Identifiable { | ||
var title: String | ||
var id: String { self.title } | ||
} | ||
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@Published var email = "" | ||
@Published var errorAlert: Alert? | ||
@Published var isRegistered = false | ||
@Published var isRegisterRequestInFlight = false | ||
@Published var password = "" | ||
@Published var isLoginSuccessful = false | ||
@Published var passwordValidationMessage = "" | ||
|
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var cancellables: Set<AnyCancellable> = [] | ||
let register: (String, String) -> AnyPublisher<(data: Data, response: URLResponse), URLError> | ||
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let login: (String, String) -> AnyPublisher<Bool, Never> | ||
var cancellables: Set<AnyCancellable> = [] | ||
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init( | ||
login: @escaping (String, String) -> AnyPublisher<Bool, Never> | ||
register: @escaping (String, String) -> AnyPublisher<(data: Data, response: URLResponse), URLError>, | ||
validatePassword: @escaping (String) -> AnyPublisher<(data: Data, response: URLResponse), URLError> | ||
) { | ||
self.login = login | ||
self.register = register | ||
|
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self.$password | ||
.map { | ||
$0.count < 5 ? "Password is too short 👎" | ||
: $0.count > 20 ? "Password is too long 👎" | ||
: "Password is good 👍" | ||
} | ||
.sink { self.passwordValidationMessage = $0 } | ||
.debounce(for: .milliseconds(300), scheduler: DispatchQueue.main) | ||
// .debounce(for: .milliseconds(300), scheduler: ImmediateScheduler.shared) | ||
.flatMap { password in | ||
password.isEmpty | ||
? Just("").eraseToAnyPublisher() | ||
: validatePassword(password) | ||
.receive(on: DispatchQueue.main) | ||
// .receive(on: ImmediateScheduler.shared) | ||
.map { data, _ in | ||
String(decoding: data, as: UTF8.self) | ||
} | ||
.replaceError(with: "Could not validate password.") | ||
.eraseToAnyPublisher() | ||
} | ||
.sink { [weak self] in self?.passwordValidationMessage = $0 } | ||
.store(in: &self.cancellables) | ||
} | ||
|
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func loginButtonTapped() { | ||
self.login(self.email, self.password) | ||
func registerButtonTapped() { | ||
self.isRegisterRequestInFlight = true | ||
self.register(self.email, self.password) | ||
.receive(on: DispatchQueue.main) | ||
.sink { self.isLoginSuccessful = $0 } | ||
// .receive(on: ImmediateScheduler.shared) | ||
.map { data, _ in | ||
Bool(String(decoding: data, as: UTF8.self)) ?? false | ||
} | ||
.replaceError(with: false) | ||
.sink { | ||
self.isRegistered = $0 | ||
self.isRegisterRequestInFlight = false | ||
if !$0 { | ||
self.errorAlert = Alert(title: "Failed to register. Please try again.") | ||
} | ||
} | ||
.store(in: &self.cancellables) | ||
} | ||
} | ||
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func registerRequest( | ||
email: String, | ||
password: String | ||
) -> AnyPublisher<(data: Data, response: URLResponse), URLError> { | ||
var components = URLComponents(string: "https://www.pointfree.co/register")! | ||
components.queryItems = [ | ||
URLQueryItem(name: "email", value: email), | ||
URLQueryItem(name: "password", value: password) | ||
] | ||
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return URLSession.shared | ||
.dataTaskPublisher(for: components.url!) | ||
.eraseToAnyPublisher() | ||
} | ||
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//class PasswordViewModel: ObservableObject { | ||
// @Published var password: String = "" | ||
// | ||
// //let passwordValidationMessage: AnyPublisher<String, Never> | ||
// @Published var passwordValidationMessage = "" | ||
// | ||
// func validatePassword() { | ||
// validationMessage(forPassword: Just(self.password)) | ||
// .sink { self.passwordValidationMessage = $0 } | ||
// } | ||
//} | ||
|
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struct ContentView: View { | ||
// @State var password: String = "" | ||
@ObservedObject var viewModel = RegisterViewModel( | ||
login: { _, _ in Just(true).eraseToAnyPublisher() } | ||
) | ||
@ObservedObject var viewModel: RegisterViewModel | ||
|
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var body: some View { | ||
Form { | ||
if self.viewModel.isLoginSuccessful { | ||
Text("Logged in! Welcome!") | ||
NavigationView { | ||
if self.viewModel.isRegistered { | ||
Text("Welcome!") | ||
} else { | ||
TextField("Email", text: self.$viewModel.email) | ||
TextField("Password", text: self.$viewModel.password) | ||
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Text(self.viewModel.passwordValidationMessage) | ||
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Button("Login") { self.viewModel.loginButtonTapped() } | ||
Form { | ||
Section(header: Text("Email")) { | ||
TextField( | ||
"[email protected]", | ||
text: self.$viewModel.email | ||
) | ||
} | ||
|
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Section(header: Text("Password")) { | ||
TextField( | ||
"Password", | ||
text: self.$viewModel.password | ||
) | ||
if !self.viewModel.passwordValidationMessage.isEmpty { | ||
Text(self.viewModel.passwordValidationMessage) | ||
} | ||
} | ||
|
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if self.viewModel.isRegisterRequestInFlight { | ||
Text("Registering...") | ||
} else { | ||
Button("Register") { self.viewModel.registerButtonTapped() } | ||
} | ||
} | ||
.navigationBarTitle("Register") | ||
.alert(item: self.$viewModel.errorAlert) { errorAlert in | ||
Alert(title: Text(errorAlert.title)) | ||
} | ||
} | ||
} | ||
} | ||
} | ||
|
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func mockValidate(password: String) -> AnyPublisher<(data: Data, response: URLResponse), URLError> { | ||
let message = password.count < 5 ? "Password is too short 👎" | ||
: password.count > 20 ? "Password is too long 👎" | ||
: "Password is good 👍" | ||
return Just((Data(message.utf8), URLResponse())) | ||
.setFailureType(to: URLError.self) | ||
.eraseToAnyPublisher() | ||
} | ||
|
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struct ContentView_Previews: PreviewProvider { | ||
static var previews: some View { | ||
ContentView() | ||
ContentView( | ||
viewModel: RegisterViewModel( | ||
register: { _, _ in | ||
Just((Data("false".utf8), URLResponse())) | ||
.setFailureType(to: URLError.self) | ||
.delay(for: 1, scheduler: DispatchQueue.main) | ||
.eraseToAnyPublisher() | ||
}, | ||
validatePassword: { | ||
mockValidate(password: $0) | ||
.delay(for: 0.5, scheduler: DispatchQueue.main) | ||
.eraseToAnyPublisher() | ||
}) | ||
) | ||
} | ||
} |
62 changes: 11 additions & 51 deletions
62
0104-combine-schedulers-pt1/CombineSchedulers/CombineSchedulers/SceneDelegate.swift
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,64 +1,24 @@ | ||
// | ||
// SceneDelegate.swift | ||
// CombineSchedulers | ||
// | ||
// Created by Point-Free on 5/29/20. | ||
// Copyright © 2020 Point-Free. All rights reserved. | ||
// | ||
|
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import UIKit | ||
import SwiftUI | ||
import UIKit | ||
|
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class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
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var window: UIWindow? | ||
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|
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | ||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | ||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | ||
|
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// Create the SwiftUI view that provides the window contents. | ||
let contentView = ContentView() | ||
let contentView = ContentView( | ||
viewModel: RegisterViewModel( | ||
register: registerRequest(email:password:), | ||
validatePassword: mockValidate(password:) | ||
) | ||
) | ||
|
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// Use a UIHostingController as window root view controller. | ||
if let windowScene = scene as? UIWindowScene { | ||
let window = UIWindow(windowScene: windowScene) | ||
window.rootViewController = UIHostingController(rootView: contentView) | ||
self.window = window | ||
window.makeKeyAndVisible() | ||
let window = UIWindow(windowScene: windowScene) | ||
window.rootViewController = UIHostingController(rootView: contentView) | ||
self.window = window | ||
window.makeKeyAndVisible() | ||
} | ||
} | ||
|
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func sceneDidDisconnect(_ scene: UIScene) { | ||
// Called as the scene is being released by the system. | ||
// This occurs shortly after the scene enters the background, or when its session is discarded. | ||
// Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). | ||
} | ||
|
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func sceneDidBecomeActive(_ scene: UIScene) { | ||
// Called when the scene has moved from an inactive state to an active state. | ||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
} | ||
|
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func sceneWillResignActive(_ scene: UIScene) { | ||
// Called when the scene will move from an active state to an inactive state. | ||
// This may occur due to temporary interruptions (ex. an incoming phone call). | ||
} | ||
|
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func sceneWillEnterForeground(_ scene: UIScene) { | ||
// Called as the scene transitions from the background to the foreground. | ||
// Use this method to undo the changes made on entering the background. | ||
} | ||
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func sceneDidEnterBackground(_ scene: UIScene) { | ||
// Called as the scene transitions from the foreground to the background. | ||
// Use this method to save data, release shared resources, and store enough scene-specific state information | ||
// to restore the scene back to its current state. | ||
} | ||
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||
|
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} | ||
|
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