Releases: Mmtrx/FS22_BetterContracts
Releases · Mmtrx/FS22_BetterContracts
fix mission vehicles
possible fix for #20 : fixed some errors in /missionVehicles/baseGame.xml
Fix Harvest Contracts
Since FS22 v1.5 NPCs harvest their fields immediately when crops are ready. That leads to fast deletion of harvest contracts in the contracts menu.
This beta Release includes a quick fix: NPCs now NEVER harvest their own fields.
Beta 1.1
Beta 1.0
ModHub
- added read-, write-, writeUpdateStream() to make mission variables (e.g. depositedLiters) avail to client in an MP game
- tested compatibility with FS22_SupplyTransportContracts (will be integrated closer in future Releases)
- tested / corrected mission vehicles for potato / sugarbeet harvest missions
- moved debug switch to external /modSettings directory
Release Candidate 2
- always get missions list from missionManager
- print additional log info, when addmission() sees incomplete harvest mission (#1)
- corrected some vehicle filenames in
/missionVehicles/baseGame.xml
and/missionVehicles/sample_userDefined.xml
- added function
BetterContracts:checkExtraMissionVehicles()
to check for correct filenames in mod- or user-provided missionVehicle xml files - bumped descVersion to 63 in modDesc
Release Candidate 1
Removed early debugPrint in lib/rmod/Main.lua
Adapted Gui optics to FS22 style
this release candidate still has the "debug = true" option