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Releases: Mmtrx/FS22_BetterContracts

fix mission vehicles

01 Aug 19:08
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fix mission vehicles Pre-release
Pre-release

possible fix for #20 : fixed some errors in /missionVehicles/baseGame.xml

Fix Harvest Contracts

26 Jul 14:20
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Since FS22 v1.5 NPCs harvest their fields immediately when crops are ready. That leads to fast deletion of harvest contracts in the contracts menu.
This beta Release includes a quick fix: NPCs now NEVER harvest their own fields.

Beta 1.1

04 Apr 15:44
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This beta release implements a filter function for the contracts list, see enhancement #6
Also:

  • recognize conflict FS22_Contracts_Plus
  • adjust harvest keep formulas to FS22 1.3.1
  • details for transport missions

Todos:

  • test on MP
  • edit l10n files for it, jp, pl, ru

Beta 1.0

09 Feb 09:56
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Beta 1.0 Pre-release
Pre-release
  • remove duplicate l10n entry (fix #8 )
  • add cat SC.SUPPLY for SupplyTransport missions (Mod by GtX)
  • repair AbstractMission.new to enable simple transport missions (if defined in map)

Full Changelog: v1.2.0.2...v1.2.1.0

ModHub

02 Feb 17:14
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  • added read-, write-, writeUpdateStream() to make mission variables (e.g. depositedLiters) avail to client in an MP game
  • tested compatibility with FS22_SupplyTransportContracts (will be integrated closer in future Releases)
  • tested / corrected mission vehicles for potato / sugarbeet harvest missions
  • moved debug switch to external /modSettings directory

Release Candidate 2

23 Jan 16:27
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  • always get missions list from missionManager
  • print additional log info, when addmission() sees incomplete harvest mission (#1)

  • corrected some vehicle filenames in /missionVehicles/baseGame.xml and /missionVehicles/sample_userDefined.xml
  • added function BetterContracts:checkExtraMissionVehicles() to check for correct filenames in mod- or user-provided missionVehicle xml files
  • bumped descVersion to 63 in modDesc

Release Candidate 1

18 Jan 20:35
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Removed early debugPrint in lib/rmod/Main.lua
Adapted Gui optics to FS22 style
this release candidate still has the "debug = true" option