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Releases: Mmtrx/FS22_BetterContracts

Modhub submit

16 Dec 17:26
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(modhub submit 16.12.22)

  • fix for #64 Issues with discounted land
  • fix for #58 Discount mode (should now also work in MP games)
  • smaller menu icon
  • merged ru, cz translations

translation additions

05 Dec 14:35
c81868c
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UI Settings Page

03 Dec 17:31
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  • adds a settings page within the games main menu. In MP games, this is only displayed for Admins
  • optional modes "hard" and "discount" should now work also in MP games
  • display no. of successful jobs under the farmer image on contracts page (if BC details is on)
  • display farmland owner in farmland overview mode of ingame menu map

Adresses #39, #58, #59, #61, #64
As always, please test and let me know about any bugs (by opening an issue).

Options: hard mode, discount mode

02 Nov 16:14
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  • add option hard mode: active missions time out at midnight. Penalty for mission cancel (suggested in #39)
  • add option discount mode: get discounted field price, based on number of missions (suggested in #39)
  • warnings on mission vehicles do not repeat. Warning only if no vehicles found for a mission (#51, #53)

Caution: Beta, not yet tested on MP. Feel free to report any errors under issues

Compatibility IBCtankfix, roller, and lime missions

20 Oct 08:31
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21 Oct 22: fix lime mission dependency #46 index field mtype, a nil value

20 Oct 22: fix compat issues #41 , #42

lazyNPC more options

09 Oct 19:48
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  • now you can also adjust weed/ spray missions with "lazyNPC"
  • prepared for future additional mission types (roller, lime)

ModHub Release

21 Sep 09:08
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  • "lazy NPCs" (leave more work for contracts) can be configured on/ off
  • maximum number of active contracts configurable (in modSettings/FS22_BetterContracts.xml)
  • indicator for active contracts with borrowed equipment
  • clear / new contracts buttons in MP games only work for master user
  • recognize FS22_DynamicMissionVehicles

Some Maintenance

09 Sep 14:52
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Edit 10 Sep 22:
hotfix for #32 32 writeUpdateStream errors in log

Main reason is compatibility with latest FS22 patch 1.7.1. Also some enhancements:

  • #23 configure for which field work NPCs are lazy, if at all
  • #28 mark active contracts with borrowed equipment
  • #29 max no. of active contracts configurable, clear/ new contracts buttons in MP only for admins

If you still have issues (disappearing/ wrong contracts), pls set lazyNPC="false" in config file modSettings/FS22_BetterContracts.xml.

Issues fixed

17 Aug 15:42
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Hotfix for #26 (former updates lead to incompatibility with FS22_SupplyTransportContracts)

Fixes for

  • #18 screen resolutions
  • #19 show harvest fruit type in contracts list
  • #24 fix mission vehicle combos
    Please test!

More plow, cultivate, sow missions

02 Aug 13:02
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Extended he logic of "lazy" NPC farmers from harvest contracts to plow, cultivate, sow missions. Fertilize/ weed missions may also occur more often.
This was asked for in German Giants Forum.