Updated Loyalty Handling for Reeducation Camps #4232
Merged
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Adjusted the loyalty table to accept values below 3 and above 18. Added a loyalty regeneration effect to Reeducation Camps that regenerates loyalty using 4d6 instead of 3. This mirrors prisoner loyalty which uses 2d6.
I updated the documentation to account for these changes.
Marking this as a 'bug' as prior to this PR it was possible to get an out of index error when generating prisoners.