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Updated Loyalty Handling for Reeducation Camps #4232

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merged 3 commits into from
Jun 21, 2024

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Adjusted the loyalty table to accept values below 3 and above 18. Added a loyalty regeneration effect to Reeducation Camps that regenerates loyalty using 4d6 instead of 3. This mirrors prisoner loyalty which uses 2d6.

I updated the documentation to account for these changes.

Marking this as a 'bug' as prior to this PR it was possible to get an out of index error when generating prisoners.

- Added loyalty regeneration to reeducation camps
- Adjusted loyalty generation boundaries in Person.java
- Updated documentation
@IllianiCBT IllianiCBT added Bug Personnel Personnel-related Issues labels Jun 18, 2024
@IllianiCBT IllianiCBT self-assigned this Jun 18, 2024
@IllianiCBT IllianiCBT merged commit 941cff3 into MegaMek:master Jun 21, 2024
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