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Data update - Grabbing the Bull by the horns with Taurian infantry #6408
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… faction-specific infantry armor
…et for basic sprite lookup
…ra through end of Civil War era
Codecov ReportAll modified and coverable lines are covered by tests ✅
Additional details and impacted files@@ Coverage Diff @@
## master #6408 +/- ##
============================================
- Coverage 28.57% 28.56% -0.02%
+ Complexity 14090 14088 -2
============================================
Files 2785 2788 +3
Lines 273288 273448 +160
Branches 48408 48431 +23
============================================
- Hits 78103 78100 -3
- Misses 191203 191368 +165
+ Partials 3982 3980 -2 ☔ View full report in Codecov by Sentry. |
HammerGS
approved these changes
Jan 15, 2025
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The Taurian Concordat fields non-standard conventional infantry, using oversized platoons (slightly undersized for mechanized). Given they exist for the entire timeline and are a perennial fan favorite faction, they make a good choice for conventional infantry updates.
This adds a number of conventional infantry units based on the MUL and lore sources. While there were Taurian foot, motorized, and jump platoons already present in MM, additional Taurian mechanized platoon types were created to match squad sizes and for completeness. Additional Advanced-level versions of all platoons are added with the faction-appropriate infantry armor kit from TacOps, set for the armor intro date of 3047. Past that date, the Advanced versions are rotated into the availability files. With an armor divisor of 1 and no special features there should be no gameplay difference.
Availability values are built with an eye towards equipment ratings. Higher-rated forces (A/B equipment rating) will generate with more Taurian-specific platoons and field heavier weapons such as laser and SRM platoons. The lowest rated forces (D/F rating) will generate with a mix of Taurian platoons and the TW-standard ones, and will field mostly rifle and machine gun platoons.