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Merge pull request #5457 from Sleet01/0.49.19.1
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Minor commit to force Maven repo refresh
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Sleet01 authored May 9, 2024
2 parents dabc9ba + 3dc750e commit 7c24c91
Showing 1 changed file with 22 additions and 22 deletions.
44 changes: 22 additions & 22 deletions megamek/docs/history.txt
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MEGAMEK VERSION HISTORY:
----------------
0.49.19.1 (2024-05-06 1744 UTC)
0.49.19.1 (2024-05-09 0526 UTC)
+ Fix #5415: Implement RFE #5408: update Princess ammo conservation values
+ Fix #5426: add null checks for getC3UUIDAsString()
+ Fix #5433: Handle one-shot ammo weapons like RLs appropriately
+ Fix #5433: Handle one-shot ammo weapons like RLs appropriately
+ Fix #5440: MM fix for MML issue where Partial Wing not accounted for
+ Fix #5442: add null check for turn timer when stopping

Expand Down Expand Up @@ -32,14 +32,14 @@ MEGAMEK VERSION HISTORY:
+ Fix #5214: Exception when loading saved game
+ Fix #5224: Infantry Firing issue
+ PR #5241: Add test to ensure every unit can load
+ PR #5244: Fixing MML #1452 Allows you to pod mount null signature system.
+ PR #5244: Fixing MML #1452 Allows you to pod mount null signature system.
+ Fix #5228: The TAG phase will no longer inadvertently reveal hidden units
+ Fix #5206: Prevent an error with the map preview in the lobby
+ PR #5240: Fix MML 1365: Sponson Turrets not being included in TechLevel calcs
+ PR #5218: add additional zoom levels and font adjustment levels
+ PR #5240: Fix MML 1365: Sponson Turrets not being included in TechLevel calcs
+ PR #5218: add additional zoom levels and font adjustment levels
+ Data: Fixing #5194, #4979, #4525, #4906, #5141, #5253, #4258, #4555, #5017, #4837
+ PR #5259: Refactor code to add new units to a C3 network
+ PR #5257: Flat Darcula skin
+ PR #5257: Flat Darcula skin
+ PR #5256: Bind escape to the close action on various dialogs
+ Fix #5219: Show CF Warning over isometric bridges and turrets.
+ PR #5266: Added a story arcs directory with support for loading units, camo and portraits
Expand All @@ -51,7 +51,7 @@ MEGAMEK VERSION HISTORY:
+ PR #5203: Improvements for the internal representation of planetary conditions
+ PR #5270: The weapon panel is now split to prevent info being obscured depending on screen resolution and other factors
+ PR #5274: Update Aerospace SI damage calculation to round naturally with a minimum of 1
+ Fix #5285: MML #1461 Consider pintle weapons in the same location as in the same pintle
+ Fix #5285: MML #1461 Consider pintle weapons in the same location as in the same pintle
+ PR #5278: correct issue when using multiple boards and restricting deployment
+ Data: Sprite Swap Project. All shaded sprites that can be (Deadborder mostly) replaced have been.
+ Fix #5298: Illegal Cast Exception when lowering elevation with a VTOL
Expand All @@ -60,18 +60,18 @@ MEGAMEK VERSION HISTORY:
+ PR #5305: Princess Behaviour Update
+ Fix #3882 (MM part): ASFs not tracked correctly in MHQ
+ Fix #5205: Handle ConcurrentModification and NPE from opening dialogs
+ PR #5306: MM portion of fix for MHQ #3803: WOB.pm/.PM mismatch and missing parent faction check
+ PR #5306: MM portion of fix for MHQ #3803: WOB.pm/.PM mismatch and missing parent faction check
+ PR #5311: Unblock build by removing extraneous Java logging import in UnitTable.java
+ PR #5289: Improved MissionRole Switch Cases & Role List
+ Fix #5291: Fix for MML #135 Industrial tripod cockpit
+ Fix #5291: Fix for MML #135 Industrial tripod cockpit
+ Fix #3306: Vehicle Lance Movement prevents full deployment of turrets
+ PR #5303: add client settings for report colors (Allows custom colors)
+ PR #5322: Fix reading player names from savegames
+ PR #5322: Fix reading player names from savegames
+ Fix #5280: Fix Null Pointer Error when updating Convert Mode Button status
+ Fix MekHQ #3986: MHQ wont save, sometimes
+ Fix #5348: Stop adding jump start step when deleting movement
+ PR #5353: Utility update and small icon error correction
+ Fix #5351: Null pointer when turning with shortcut keys in movement phase.
+ Fix MekHQ #3986: MHQ wont save, sometimes
+ Fix #5348: Stop adding jump start step when deleting movement
+ PR #5353: Utility update and small icon error correction
+ Fix #5351: Null pointer when turning with shortcut keys in movement phase.
+ Fix #5367: correct issue when using multiple boards and restricting deployment
+ PR #5366: Added Faction Logos from UCC (With Permission)
+ Fix #5215 - Secondary turret firing arc display to reflect tanks turret rotation.
Expand Down Expand Up @@ -110,7 +110,7 @@ MEGAMEK VERSION HISTORY:
+ PR #5059: Unit tooltip pilot updates
+ PR #5057: Lobby force updates
+ PR #5041: Princess Ice & Infantry On Ice Fix
+ PR #5069: Reset forces when resetting game
+ PR #5069: Reset forces when resetting game
+ Fix #5064, Fix #5065: Aero movement cenvelope and acc/dec next optimizations.
+ PR #5071: MUL parser updates
+ PR #5075: Laser-guided bombs now receive a -2 bonus on tagged units
Expand All @@ -129,28 +129,28 @@ MEGAMEK VERSION HISTORY:
+ Fix #5103: Check for not dusk dawn for searchlight penalty reduction
+ PR #5121: Bot command updates
+ Fix #4878: Princess non-combat PSR reduction
+ Fix #5103, #5030, #5072: Correct issues with BAP targeting to hit bonus
+ Fix #5103, #5030, #5072: Correct issues with BAP targeting to hit bonus
+ Fix #5073: Brings Quirks in line with Campaign Ops 4th printing table.
+ PR #5126: turn timer updates
+ PR #5132: Fix Long Tom Cannon not dealing damage to flying dropship
+ Fix #5104: To-hit calculation bug when shooting at VTOLs
+ PR #5146: planetary conditions weather updates
+ PR #5146: planetary conditions weather updates
+ PR #5140: BA tech advancement for Exoskeltons.
+ PR #5147: Fix weather restrictions around wind
+ PR #5147: Fix weather restrictions around wind
+ Data: Implement Shrapnel #9 Laser Weapons.
+ PR #5159: Light and Heavy Machine Gun Ammo is mislabeled
+ Fix #5149, #5151: fix NPE in getHexTip(), fix NPE in doEntityDisplacement()
+ PR #5173 Add bot command for dishonored players
+ PR #5173 Add bot command for dishonored players
+ Fix #4670: Hide entity statblocks from the hex tooltip when entity is hidden
+ PR #5170: Use IGame in TurnOrdered
+ PR #5170: Use IGame in TurnOrdered
+ PR #5169: Code cleanup #5169
+ Fix #5155: Add checkbox to turn off showing player deployment on map preview
+ Fix #4952: Princess does not select alt ammo
+ Fix #5174: Quick Fix for structure not loading correctly

0.49.17 (2023-12-31 1900 UTC)
+ Fix #1031: Show structure collapse warning when deploying and moving.
+ PR #4990: FixedWingSupport: automatically set SI when walk MPs are set
+ PR #4990: FixedWingSupport: automatically set SI when walk MPs are set

0.49.16 (2023-12-30 2200 UTC)
+ Fix #4769: BA Tube Artillery should support smoke rounds
Expand Down Expand Up @@ -430,7 +430,7 @@ MEGAMEK VERSION HISTORY:
+ Data: Fixing #4223, #4206, #4371, #4398, #4377, #4272, #4257, #4244 ,#4312
+ PR #4430: Highlight min/max visual and sensor ranges
+ PR #4450: When tacops sensors is not on, dont show sensor rings
+ PR #4451: When tacops sensors is not on, show visual range in tool tip
+ PR #4451: When tacops sensors is not on, show visual range in tool tip


0.49.12 (2023-03-04 2200 UTC)
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