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Adds a few manufacturers/primaryfactorys.
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repligator committed Jul 28, 2024
1 parent 9bdac29 commit 1c5f80f
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Showing 17 changed files with 37 additions and 19 deletions.
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Expand Up @@ -132,3 +132,6 @@ TRO: 3085
<tonnage>
55.0
</tonnage>

manufacturer:United Outworlders Corporation
primaryfactory:Ramora
3 changes: 2 additions & 1 deletion megamek/data/mechfiles/mechs/3060u/Beowulf BEO-12.mtf
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Expand Up @@ -157,4 +157,5 @@ Ferro-Fibrous
-Empty-
-Empty-


manufacturer:Odin Manufacturing
primaryfactory:Orestes
2 changes: 2 additions & 0 deletions megamek/data/mechfiles/mechs/3060u/Helios HEL-3D.mtf
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Expand Up @@ -157,3 +157,5 @@ Jump Jet
-Empty-


manufacturer:Ceres Metals Industries
primaryfactory:Warlock
2 changes: 2 additions & 0 deletions megamek/data/mechfiles/mechs/3067/Arcas.mtf
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Expand Up @@ -156,3 +156,5 @@ Jump Jet
-Empty-
-Empty-

manufacturer:Bergan Industries
primaryfactory:Alshain
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Expand Up @@ -153,4 +153,5 @@ Clan Endo Steel
-Empty-
-Empty-


manufacturer:Odin Manufacturing
primaryfactory:Orestes
2 changes: 2 additions & 0 deletions megamek/data/mechfiles/mechs/3085u/Cutting Edge/Kuma.mtf
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Expand Up @@ -154,3 +154,5 @@ Clan Improved Jump Jet
-Empty-


manufacturer:Alshain Battleworx
primaryfactory:Alshain
2 changes: 2 additions & 0 deletions megamek/data/mechfiles/mechs/3085u/Cutting Edge/Onager.mtf
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Expand Up @@ -161,3 +161,5 @@ CLDoubleHeatSink
-Empty-


manufacturer:Red Devil Industries
primaryfactory:Pandora
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Expand Up @@ -154,4 +154,5 @@ Foot Actuator
-Empty-
-Empty-


manufacturer:Olivetti Weaponry
primaryfactory:Sudeten
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Expand Up @@ -164,4 +164,5 @@ Foot Actuator
-Empty-
-Empty-


manufacturer:Alshain Weapons
primaryfactory:Alshain
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Expand Up @@ -152,4 +152,5 @@ IS Endo Steel
-Empty-
-Empty-


manufacturer:Jalastar Aerospace
primaryfactory:Panpour
3 changes: 2 additions & 1 deletion megamek/data/mechfiles/mechs/3145/Republic/Kheper KHP-7R.mtf
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Expand Up @@ -152,4 +152,5 @@ IS Endo Steel
-Empty-
-Empty-


manufacturer:New Earth Trading Company
primaryfactory:New Earth
3 changes: 2 additions & 1 deletion megamek/data/mechfiles/mechs/3145/Steiner/Ursa URA-2A.mtf
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Expand Up @@ -158,4 +158,5 @@ IS Endo Steel
-Empty-
-Empty-


manufacturer:TharHes Industries
primaryfactory:Tharkad
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Expand Up @@ -160,7 +160,7 @@ Talons (omnipod)

overview:The backbone of The Society's military forces, the Septicemia was a utilitarian medium-class workhorse. Devoid of the more experimental technology utilized by the Cephalus and Osteon to allow it to be built in higher volumes, the Septicemia saves weight with an XL Engine, Endo Steel chassis, and nine tons of Ferro-Fibrous armor. While the location of its weaponry in its torsos hampers its ability to carry Battle Armor, this was intentional to try and ensure hand actuators were retained to maximize its physical combat abilities.

capabilities:This configuration is apparently intended for space operations. Each arm carries a Spot Welder and an ER Medium Laser. Two ER Small Lasers are in the right and left torso, while a single ER PPC is installed in the left torso. Seven Improved Jump Jets and two tons of Liquid Storage provide mobility in the depths of space. To maintain grip on spacecraft, the Septimecia US has talons on each leg.
capabilities:This configuration is apparently intended for space operations. Each arm carries a Spot Welder and an ER Medium Laser. Two ER Small Lasers are in the right and left torso, while a single ER PPC is installed in the left torso. Seven Improved Jump Jets and two tons of Liquid Storage provide mobility in the depths of space. To maintain grip on spacecraft, the Septicemia US has talons on each leg.

deployment:Planning their OmniMech forces around a single mass-produced design intended to work in concert with two rarer but cutting-edge units, the Septicemia was built using proven technology with a focus towards mutual support on the battlefield, its every aspect intended to allow it to engage the Clan toumans using methods of warfare they found dezgra. Appearing during the Wars of Reaving when Clan warriors were even more intent on an exceedingly strict adherence of zellbrigen to avoid accusations of Taint, the Septicemia would prove frighteningly effective, earning it the nickname of "Pariah" by the Clan Diamond Shark forces that first faced it on Babylon in 3072.

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8 changes: 4 additions & 4 deletions megamek/i18n/megamek/client/messages.properties
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Expand Up @@ -577,7 +577,7 @@ BoardView1.Tooltip.HiddenActivating=<FONT COLOR=RED>Hidden unit will activate in

#Bomb hex dialog
BombPayloadDialog.FighterBombDesc=Select the number and type of bombs you wish to drop.
BombPayloadDialog.SquadronBombDesc=<html>Select the number of salvos for each bomb type you wish to drop.<br> The number in parenthesis represents the number of bombs that will be dropped.</html>
BombPayloadDialog.SquadronBombDesc=<html>Select the number of salvos for each bomb type you wish to drop.<br> The number in parentheses represents the number of bombs that will be dropped.</html>

#CamoChooser
CamoChoiceDialog.btnParent.text=Reset
Expand Down Expand Up @@ -2068,7 +2068,7 @@ MechDisplay.TaserInterference= to gunnery and piloting due to taser interference
MechDisplay.TSEMPInterference=+2 to gunnery due to TSEMP interference
MechDisplay.TSEMPShutdown=Shutdown due to TSEMP
MechDisplay.SelectMulti.title=Choose Ammobin
MechDisplay.SelectMulti.question=Which ammobin do you want do select?
MechDisplay.SelectMulti.question=Which ammobin do you want to select?
MechDisplay.over=over
MechDisplay.NoTarget=No Target Selected
MechDisplay.AimingAt=Aiming at <b>%s</b>
Expand Down Expand Up @@ -2629,9 +2629,9 @@ MovementDisplay.MicroliteMove.title=Microlite VTOL movement
MovementDisplay.Move=Move
MovementDisplay.MoveEnvelope=Show possible moves
MovementDisplay.NoMinefield=No minefield in hex\!
MovementDisplay.NoPlaceToEject.message=The are no available hexes for the crew to escape into.
MovementDisplay.NoPlaceToEject.message=There are no available hexes for the crew to escape into.
MovementDisplay.NoPlaceToEject.title=No Place To Abandon Ship!
MovementDisplay.NoPlaceToUnload.message=The are no available hexes for this unit to unload into.
MovementDisplay.NoPlaceToUnload.message=There are no available hexes for this unit to unload into.
MovementDisplay.NoPlaceToUnload.title=No Place To Unload!
MovementDisplay.NoTarget=No target\!
MovementDisplay.NoTakeOffDialog.title=Cannot Liftoff
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2 changes: 1 addition & 1 deletion megamek/i18n/megamek/common/messages.properties
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Expand Up @@ -551,7 +551,7 @@ TROView.InfantryNote.AA=Anti-Aircraft equipment; may attack airborne units that
TROView.InfantryNote.Heat=Can cause heat damage to heat-tracking units.
TROView.InfantryNote.EncumberingArmor=Cannot make anti-'Mech attacks.
TROView.InfantryNote.DESTArmor=+1 to-hit modifier to attackers if unit does not move.\nNon-infantry units suffer a +1/+1/+2 to-hit modifier for S/M/L ranges.
TROView.InfantryNote.CamoArmor=+3/+2/+1 to-hit modifier to attackers if unit does moves 0/1/2 hexes.
TROView.InfantryNote.CamoArmor=+3/+2/+1 to-hit modifier to attackers if unit moves 0/1/2 hexes.
TROView.InfantryNote.IRArmor=Non-infantry units suffer a +1/+1/+2 to-hit modifier for S/M/L ranges.
TROView.InfantryNote.ECMArmor=Invisible to standard/light active probes.
TROView.InfantryNote.Augmented=Cybernetically enhanced infantry:
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8 changes: 4 additions & 4 deletions megamek/i18n/megamek/common/options/messages.properties
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Expand Up @@ -316,11 +316,11 @@ GameOptionsInfo.option.tacops_coolant_failure.description=Possible for Heat Sink
GameOptionsInfo.option.tacops_ba_vs_ba.displayableName=TacOps BattleArmor vs BattleArmor Damage
GameOptionsInfo.option.tacops_ba_vs_ba.description=Increases the effectiveness of certain BA weapons vs other BA, TO pg 109
GameOptionsInfo.option.no_tac.displayableName=(Unofficial) No through-armor criticals
GameOptionsInfo.option.no_tac.description=If checked, rolls of '2' on hit location will only result in a torso hit, and no critical roll. Only applies to Meks. Supercedes the floating criticals option. \nUnchecked by default.
GameOptionsInfo.option.no_tac.description=If checked, rolls of '2' on hit location will only result in a torso hit, and no critical roll. Only applies to Meks. Supersedes the floating criticals option. \nUnchecked by default.
GameOptionsInfo.option.vehicles_threshold.displayableName=(Unofficial) Vehicle damage thresholds
GameOptionsInfo.option.vehicles_threshold.description=If checked, Vehicles gain damage thresholds similar to those of Warshipsas described on page 239 of TW.
GameOptionsInfo.option.vehicles_threshold.description=If checked, Vehicles gain damage thresholds similar to those of Warships as described on page 239 of TW.
GameOptionsInfo.option.vehicles_threshold_variable.displayableName=(Unofficial) Variable vehicle damage thresholds
GameOptionsInfo.option.vehicles_threshold_variable.description=If checked, Vehicle damage thresholds are variableas described on page 117 of StratOps.
GameOptionsInfo.option.vehicles_threshold_variable.description=If checked, Vehicle damage thresholds are variable as described on page 117 of StratOps.
GameOptionsInfo.option.vehicles_threshold_divisor.displayableName=(Unofficial) Vehicle damage threshold divisor (defaults to 10)
GameOptionsInfo.option.vehicles_threshold_divisor.description=Which divisor to use for the damage thresholds of vehicles. Default is 10 per the damage threshold rules for Aerospace assets on page 239 of TW.
GameOptionsInfo.option.vtol_strafing.displayableName=(Unofficial) VTOL Strafing
Expand Down Expand Up @@ -581,7 +581,7 @@ PilotOptionsInfo.option.tm_forest_ranger.description=Movement in woods or jungle
PilotOptionsInfo.option.tm_frogman.displayableName=Terrain Master [Frogman] (CamOps)
PilotOptionsInfo.option.tm_frogman.description=Movement in depth 2 or greater water costs 1 MP less.\nAlso grants -1 to all PSR checks (including physicals) as well as -2 to Crush Depth checks.
PilotOptionsInfo.option.tm_mountaineer.displayableName=Terrain Master [Mountaineer] (CamOps)
PilotOptionsInfo.option.tm_mountaineer.description=Movement in rubble or rough cost 1 less MP and elevation changes also cost 1 MP less.\nThe mountaineer also recieves a -1 to PSR checks for the given terrain.
PilotOptionsInfo.option.tm_mountaineer.description=Movement in rubble or rough cost 1 less MP and elevation changes also cost 1 MP less.\nThe mountaineer also receives a -1 to PSR checks for the given terrain.
PilotOptionsInfo.option.tm_nightwalker.displayableName=Terrain Master [Nightwalker] (CamOps)
PilotOptionsInfo.option.tm_nightwalker.description=Nightwalker ignores all darkness move penalties when using Walk / Cruise movement but does not affect gunnery modifiers for lighting conditions.
PilotOptionsInfo.option.tm_swamp_beast.displayableName=Terrain Master [Swamp Beast] (CamOps)
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4 changes: 2 additions & 2 deletions megamek/i18n/megamek/common/report-messages.properties
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Expand Up @@ -226,7 +226,7 @@
2405=<data> (<data>) is damaged by the extreme heat of liquid magma!
2410=<data> (<data>) breaks through ice from below
2412=<data> (<data>) runs out of air and is destroyed.
2415=<data> collapes due to nuclear explosion ground zero.
2415=<data> collapses due to nuclear explosion ground zero.
2420=<data> (<data>) automatically avoids the skid.
2425=<data> (<data>) needs <data> to avoid the skid (<data>), rolls <data>.
2426=<data> (<data>) automatically fails to avoid the skid (<data>).
Expand Down Expand Up @@ -1177,7 +1177,7 @@
9385=<newline><span class='warning'><data> suffers <data> damage for launching from an out-of-control vessel.</span>
9386=<newline><data> drops <data> units:
9387=<newline><data> unloads <data>:
9388=<newline><data> attempts to be dock with <data>. Needs <data>, rolls <data>: <msg:9389,9398>
9388=<newline><data> attempts to dock with <data>. Needs <data>, rolls <data>: <msg:9389,9398>
9389=successful docking!
#Out of order because of cramped space.
9398=<span class='warning'>failed docking!</span>
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