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Releases: MaeBee/ESOResearchNotifier

v1.8

17 Jun 20:24
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Added:

  • Support for Jewelry crafting added with the Summerset expansion

v1.7

30 Mar 20:08
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Fixed:

  • Use of TLS 1.2. Due to TLS 1.0 and 1.1 deprecation for the GitHub API, ESOResearchNotifier had been unable to pull updates for itself or ResearchDump since the beginning of February.

v1.6

22 Dec 13:39
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Added:

  • Automated addon installation. The program will now check the ResearchDump version (if present) and update/install the addon if required. This should make initial setup a lot easier for the user.

Fixed:

  • Asynchronous update check. Previously, the update check would stall the program for up to 100 seconds if no internet connection to check for updates with existed. This should speed up UI load times by a lot.

v1.5

02 Dec 18:49
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Added:

  • The program will now check for updates on launch and offer to download any available update though the UI. Once an update has been downloaded, it will be unpacked automatically when the program closes.

Fixed:

  • Sorting was wonky, implemented a more robust sorting algorithm now.

v1.4.1

09 Oct 13:11
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Fixed:

  • Main panel was missing a scroll bar, making tracking multiple active characters difficult at best.

v1.4

25 Sep 23:54
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Added:

  • Sorting. Research can now be sorted by name (Character name > Item > Trait) and by time to finish. Probably going to get refined some in the future.

v1.3.2

15 Sep 08:35
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Fixed:

  • Checking and unchecking characters repeatedly in rapid succession will cause them to get "stuck" in the wrong state. (Issue #1)

v1.3.1

14 Sep 15:12
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Fixed:

  • Account/Character tree not updating properly when the application detects an updated research dump. The tree would start collapsed and display checkboxes on the account elements.

v1.3

14 Sep 00:09
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Added:

  • Multi-Character Tracking. The tool now supports selection of multiple (theoretically infinite) characters across multiple accounts. The UI has been reworked accordingly.

Known bugs:

  • Checking and unchecking characters repeatedly in rapid succession will cause them to get "stuck" in the wrong state. Cycling them again will get them unstuck, though. (Issue #1)

v1.2

13 Sep 21:42
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Fixed:

  • Notification spam on item completion
  • UI behaviour of selectors allowed for entering values. Is read only now to ensure functionality.