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#ifndef _CH32V003_TOUCH_H | ||
#define _CH32V003_TOUCH_H | ||
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/** ADC-based Capactive Touch Control. | ||
see cap_touch_adc.c for an example. | ||
// Enable GPIOD, C and ADC | ||
RCC->APB2PCENR |= RCC_APB2Periph_GPIOA | RCC_APB2Periph_GPIOD | RCC_APB2Periph_GPIOC | RCC_APB2Periph_ADC1; | ||
InitTouchADC(); | ||
// Then do this any time you want to read some touches. | ||
sum[0] += ReadTouchPin( GPIOA, 2, 0, iterations ); | ||
sum[1] += ReadTouchPin( GPIOA, 1, 1, iterations ); | ||
sum[2] += ReadTouchPin( GPIOC, 4, 2, iterations ); | ||
sum[3] += ReadTouchPin( GPIOD, 2, 3, iterations ); | ||
sum[4] += ReadTouchPin( GPIOD, 3, 4, iterations ); | ||
sum[5] += ReadTouchPin( GPIOD, 5, 5, iterations ); | ||
sum[6] += ReadTouchPin( GPIOD, 6, 6, iterations ); | ||
sum[7] += ReadTouchPin( GPIOD, 4, 7, iterations ); | ||
*/ | ||
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#define TOUCH_ADC_SAMPLE_TIME 2 // Tricky: Don't change this without a lot of experimentation. | ||
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// Can either be 0 or 1. | ||
// If 0: Measurement low and rises high. So more pressed is smaller number. | ||
// If 1: Higher number = harder press. Good to pair with TOUCH_FLAT. | ||
// If you are doing more prox, use mode 0, otherwise, use mode 1. | ||
#define TOUCH_SLOPE 1 | ||
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// If you set this to 1, it will glitch the line, so it will only read | ||
// anything reasonable if the capacitance can overcome that initial spike. | ||
// Typically, it seems if you use this you probbly don't need to do | ||
// any pre-use calibration. | ||
#define TOUCH_FLAT 0 | ||
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static void InitTouchADC( ); | ||
void InitTouchADC( ) | ||
{ | ||
// ADCCLK = 24 MHz => RCC_ADCPRE = 0: divide sys clock by 2 | ||
RCC->CFGR0 &= ~(0x1F<<11); | ||
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// Set up single conversion on chl 2 | ||
ADC1->RSQR1 = 0; | ||
ADC1->RSQR2 = 0; | ||
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// turn on ADC and set rule group to sw trig | ||
ADC1->CTLR2 |= ADC_ADON | ADC_EXTSEL; | ||
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// Reset calibration | ||
ADC1->CTLR2 |= ADC_RSTCAL; | ||
while(ADC1->CTLR2 & ADC_RSTCAL); | ||
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// Calibrate | ||
ADC1->CTLR2 |= ADC_CAL; | ||
while(ADC1->CTLR2 & ADC_CAL); | ||
} | ||
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// Run from RAM to get even more stable timing. | ||
// This function call takes about 8.1uS to execute. | ||
static uint32_t ReadTouchPin( GPIO_TypeDef * io, int portpin, int adcno, int iterations ) __attribute__((noinline, section(".srodata"))); | ||
uint32_t ReadTouchPin( GPIO_TypeDef * io, int portpin, int adcno, int iterations ) | ||
{ | ||
uint32_t ret = 0; | ||
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ADC1->RSQR3 = adcno; | ||
ADC1->SAMPTR2 = TOUCH_ADC_SAMPLE_TIME<<(3*adcno); | ||
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uint32_t CFGBASE = io->CFGLR & (~(0xf<<(4*portpin))); | ||
uint32_t CFGFLOAT = ((GPIO_CFGLR_IN_PUPD)<<(4*portpin)) | CFGBASE; | ||
uint32_t CFGDRIVE = (GPIO_CFGLR_OUT_2Mhz_PP)<<(4*portpin) | CFGBASE; | ||
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// If we run multiple times with slightly different wait times, we can | ||
// reduce the impact of the ADC's DNL. | ||
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#if TOUCH_FLAT == 1 | ||
#define RELEASEIO io->OUTDR = 1<<(portpin+16*TOUCH_SLOPE); io->CFGLR = CFGFLOAT; | ||
#else | ||
#define RELEASEIO io->CFGLR = CFGFLOAT; io->OUTDR = 1<<(portpin+16*TOUCH_SLOPE); | ||
#endif | ||
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#define INNER_LOOP( n ) \ | ||
{ \ | ||
/* Only lock IRQ for a very narrow window. */ \ | ||
__disable_irq(); \ | ||
\ | ||
/* Tricky - we start the ADC BEFORE we transition the pin. By doing \ | ||
this We are catching it onthe slope much more effectively. */ \ | ||
ADC1->CTLR2 = ADC_SWSTART | ADC_ADON | ADC_EXTSEL; \ | ||
\ | ||
ADD_N_NOPS( n ) \ | ||
\ | ||
RELEASEIO \ | ||
\ | ||
/* Sampling actually starts here, somewhere, so we can let other \ | ||
interrupts run */ \ | ||
__enable_irq(); \ | ||
while(!(ADC1->STATR & ADC_EOC)); \ | ||
io->CFGLR = CFGDRIVE; \ | ||
io->OUTDR = 1<<(portpin+(16*(1-TOUCH_SLOPE))); \ | ||
ret += ADC1->RDATAR; \ | ||
} | ||
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int i; | ||
for( i = 0; i < iterations; i++ ) | ||
{ | ||
// Wait a variable amount of time based on loop iteration, in order | ||
// to get a variety of RC points and minimize DNL. | ||
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INNER_LOOP( 0 ); | ||
INNER_LOOP( 2 ); | ||
INNER_LOOP( 4 ); | ||
} | ||
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return ret; | ||
} | ||
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#endif | ||
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/* | ||
* MIT License | ||
* | ||
* Copyright (c) 2023 Valve Corporation | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
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