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This is pretty much it. fully decompiled files of the black magic dll that is used in about 90% of all nearly all cheat apps for World of Warcraft Emulation.
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acidmanifesto committed Jul 2, 2023
1 parent 05185bc commit 5a37e70
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18 changes: 18 additions & 0 deletions blackmagic decompiled/BlackMagic.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>BlackMagic</AssemblyName>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
<TargetFramework>net20</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<LangVersion>11.0</LangVersion>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup />
<ItemGroup />
<ItemGroup>
<Reference Include="fasmdll_managed">
<HintPath>..\fasmdll_managed.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
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54 changes: 54 additions & 0 deletions blackmagic decompiled/Magic/AccessRights.cs
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namespace Magic;

public static class AccessRights
{
public const uint STANDARD_RIGHTS_REQUIRED = 983040u;

public const uint SYNCHRONIZE = 1048576u;

public const uint PROCESS_TERMINATE = 1u;

public const uint PROCESS_CREATE_THREAD = 2u;

public const uint PROCESS_VM_OPERATION = 8u;

public const uint PROCESS_VM_READ = 16u;

public const uint PROCESS_VM_WRITE = 32u;

public const uint PROCESS_DUP_HANDLE = 64u;

public const uint PROCESS_CREATE_PROCESS = 128u;

public const uint PROCESS_SET_QUOTA = 256u;

public const uint PROCESS_SET_INFORMATION = 512u;

public const uint PROCESS_QUERY_INFORMATION = 1024u;

public const uint PROCESS_SUSPEND_RESUME = 2048u;

public const uint PROCESS_QUERY_LIMITED_INFORMATION = 4096u;

public const uint PROCESS_ALL_ACCESS = 2035711u;

public const uint THREAD_TERMINATE = 1u;

public const uint THREAD_SUSPEND_RESUME = 2u;

public const uint THREAD_GET_CONTEXT = 8u;

public const uint THREAD_SET_CONTEXT = 16u;

public const uint THREAD_QUERY_INFORMATION = 64u;

public const uint THREAD_SET_INFORMATION = 32u;

public const uint THREAD_SET_THREAD_TOKEN = 128u;

public const uint THREAD_IMPERSONATE = 256u;

public const uint THREAD_DIRECT_IMPERSONATION = 512u;

public const uint THREAD_ALL_ACCESS = 2032639u;
}
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