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First commit for BFME Launcher source code. Mods directory containing patches and structure for JSON loading not yet uploaded at request of GameReplays. These may become available at a later date.
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Build/WindowsNoEditor/FileOpenOrder/CookerOpenOrder.log
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Build/WindowsNoEditor/FileOpenOrder/EditorOpenOrder.log
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{ | ||
"FileVersion": 3, | ||
"Version": 1, | ||
"VersionName": "1.0", | ||
"FriendlyName": "FileSystemLibrary", | ||
"Description": "Open, Save, Copy, Move and delete files and directories in tranquillity!", | ||
"Category": "File System", | ||
"CreatedBy": "LambdaWorks", | ||
"CreatedByURL": "www.samuelmetters.co.uk/filesystemlibrary", | ||
"DocsURL": "www.samuelmetters.co.uk/filesystemlibrary", | ||
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/c8061306eb9b4518ad9183e8a27bee04", | ||
"SupportURL": "www.lambdaworks.co.uk", | ||
"EngineVersion": "4.25.0", | ||
"CanContainContent": true, | ||
"Installed": true, | ||
"Modules": [ | ||
{ | ||
"Name": "FileSystemLibrary", | ||
"Type": "Runtime", | ||
"LoadingPhase": "PreLoadingScreen", | ||
"WhitelistPlatforms": [ | ||
"Win64", | ||
"Win32", | ||
"Mac", | ||
"Linux" | ||
] | ||
} | ||
] | ||
} |
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53 changes: 53 additions & 0 deletions
53
Plugins/FileSystemLibrary/Source/FileSystemLibrary/FileSystemLibrary.Build.cs
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// Copyright Lambda Works, Samuel Metters 2019. All rights reserved. | ||
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using UnrealBuildTool; | ||
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public class FileSystemLibrary : ModuleRules | ||
{ | ||
public FileSystemLibrary(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; | ||
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PublicIncludePaths.AddRange( | ||
new string[] { | ||
// ... add public include paths required here ... | ||
} | ||
); | ||
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PrivateIncludePaths.AddRange( | ||
new string[] { | ||
// ... add other private include paths required here ... | ||
} | ||
); | ||
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PublicDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"Core", | ||
// ... add other public dependencies that you statically link with here ... | ||
} | ||
); | ||
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PrivateDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"CoreUObject", | ||
"Engine", | ||
"Slate", | ||
"SlateCore", | ||
// ... add private dependencies that you statically link with here ... | ||
} | ||
); | ||
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DynamicallyLoadedModuleNames.AddRange( | ||
new string[] | ||
{ | ||
// ... add any modules that your module loads dynamically here ... | ||
} | ||
); | ||
} | ||
} |
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31
Plugins/FileSystemLibrary/Source/FileSystemLibrary/Private/DialogManager.cpp
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | ||
// Copyright Lambda Works, Samuel Metters 2019. All rights reserved. | ||
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#include "DialogManager.h" | ||
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DialogManager::DialogManager() | ||
{ | ||
} | ||
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DialogManager::~DialogManager() | ||
{ | ||
} | ||
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bool DialogManager::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, bool MultipleFiles, TArray<FString>& OutFilenames) | ||
{ | ||
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return false; | ||
} | ||
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bool DialogManager::SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, bool MultipleFiles, TArray<FString>& OutFilenames) | ||
{ | ||
return false; | ||
} | ||
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bool DialogManager::OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFolderName) | ||
{ | ||
return false; | ||
} | ||
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Plugins/FileSystemLibrary/Source/FileSystemLibrary/Private/FileSystemLibrary.cpp
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | ||
// Copyright Lambda Works, Samuel Metters 2019. All rights reserved. | ||
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#include "FileSystemLibrary.h" | ||
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#define LOCTEXT_NAMESPACE "FFileSystemLibraryModule" | ||
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void FFileSystemLibraryModule::StartupModule() | ||
{ | ||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module | ||
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} | ||
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void FFileSystemLibraryModule::ShutdownModule() | ||
{ | ||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, | ||
// we call this function before unloading the module. | ||
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} | ||
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#undef LOCTEXT_NAMESPACE | ||
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IMPLEMENT_MODULE(FFileSystemLibraryModule, FileSystemLibrary) |
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Plugins/FileSystemLibrary/Source/FileSystemLibrary/Private/FileSystemLibraryBPLibrary.cpp
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | ||
// Copyright Lambda Works, Samuel Metters 2019. All rights reserved. | ||
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#include "FileSystemLibraryBPLibrary.h" | ||
#include "FileSystemLibrary.h" | ||
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UFileSystemLibraryBPLibrary::UFileSystemLibraryBPLibrary(const FObjectInitializer& ObjectInitializer) | ||
: Super(ObjectInitializer) | ||
{ | ||
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} | ||
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