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Releases: LordNed/Winditor

Winditor v0.13.0

13 Oct 17:29
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  • Fixed playtesting in the Asoko stage.
  • Added params and fixed params for many actors.
  • Added models for a few more actors.
  • Exposed raw parameter values for all actors in a new "Advanced" section.
  • Exit indexes are now visible in the UI in the SCLS exit list.
  • You can now right click on an exit and select "Load Exit" to go through it and load the map it points to.
  • Fixed a crash in the event editor if any non-vanilla actors are present.
  • Added Link's unused event actions to the event editor.
  • Fixed copy-pasting Virt entries not working.

Winditor v0.12.0

14 Jan 08:03
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  • Documented the 13 types of Tingle Tuner trigger actors (agbsw0) and almost all of their various parameters.
  • Documented some parameters for giant floating barrels (obj_barrel2).
  • Fixed parts of Dragon Roost Island's collision disappearing when saving it in Winditor (may affect other places as well).
  • Errors when importing collision no longer crash Winditor.

Winditor v0.11.0

21 Jun 20:20
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  • Added a BGM editor. This allows you to change what background music plays in each stage and island of the game via a GUI.
  • Disabled the unfinished enemy drop editor.
  • Fixed a bug when importing visual meshes for rooms that have a MULT transform where they would temporarily display in Winditor as if the transform did not exist.

Winditor v0.10.0

29 Apr 21:30
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  • Exporting a room's visual mesh now exports a materials.json file for that room.
  • Importing a room's visual mesh now imports the tex_headers.json and materials.json if they are present in the folder, allowing for more control over how rooms render, and fixing some textures and transparent materials not appearing correctly even when unchanged.
  • Fixed room vertex colors not being correctly exported.
  • Fixed the red channel of room vertex colors not being correctly imported.
  • Fixed an issue where playtesting would sometimes not restore the original main.dol file.
  • Added an options to Winditor's settings to enable Dolphin's debugging UI when playtesting.
  • Documented some more actor params.

Winditor v0.9.2

05 Oct 22:49
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  • Importing visual meshes now supports opacity.
  • Documented many more actor parameters and models.
  • Fixed an editor crash when attempting to copy actors.
  • Fixed "Add Object" not working for RTBL.
  • Fixed various minor bugs.

Winditor v0.9.1

01 Jun 02:59
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This release of Winditor adds a menu for selecting what items a player starts with when playtesting. It also allows you to select which save file is used to load the game.

A major bug related to rotation precision was also fixed, so bugs caused by inaccurate MULT transforms should be fixed.

Winditor v0.9.0

02 May 03:25
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  • Winditor now supports rotating actors on all 3 axes (X, Y, Z) instead of only the Y axis.
  • Actor rotation is now shown in the right sidebar.
  • When an actor is selected, Winditor will now draw lines between it and other actors that use the same switches to help visualize how actors communicate with each other.
  • You can now import compiled DZB files as collision meshes.
  • You can now import OBJ files as collision meshes. Winditor automatically creates the proper collision hierarchy from the objects in the OBJ.
  • You can now re-name collision groups from the Collision Editor mode.
  • Documented water current properties for collision.
  • Documented many more actor names/models/parameters.
  • Various bug/error/crash fixes.

Winditor v0.7.2 Hotfix

22 Dec 00:05
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This release fixes a crash that can occur if the user clicks in the viewport without having a Game Root set in the options menu.

Winditor v0.7.2

21 Dec 06:32
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This release adds proper support for RTBL data, and should fix a hardware compatibility issue related to improper padding.

Also updated button icons to be simpler.

Winditor v0.7.1

25 Nov 00:22
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  • Improved how EnvR, Colo, and Pale entries are displayed in dropdowns so that different entries can be told apart.
  • Made error popups show the full stack trace instead of just the error message.
  • Event Editor: Added ability to remove actors from events and the ability to copy camera data from the viewport.
  • Documented several more actor parameters.