The lip-sync from audio feature in the Cubism SDK for Unity uses the AudioClip API to obtain waveform information. However, since the API for dynamically obtaining waveform information from an AudioClip is not supported for WebGL builds in Unity, the lip-sync feature in the Cubism SDK for Unity is also not supported for WebGL exports.
For details, please check the official Unity documentation.
[Restrictions] Manipulation of RenderTextureCount
value for mask textures during execution (2024-03-26)
If CubismMaskTexture.RenderTextureCount
is changed during scene execution to a value greater than that at the start of execution, the mask will not be regenerated correctly.
A supported version will be announced in a future release.
Cubism SDK for Unity currently does not support Windows ARM64 builds for Unity 2023.1 or later. A supported version will be announced in a future release.
This product does not use the APIs or third-party products specified in Apple's privacy manifest policy. This will be addressed in future updates if this product requires such support. Please check the documentation published by Apple for details.
Privacy updates for App Store submissions
To use .bundle
and .dylib
on macOS Catalina or later, you need to be connected to an online environment to verify your notarization.
For details, please check the official Apple documentation.
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