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#include "ll/api/event/player/PlayerConnectEvent.h" | ||
#include "ll/api/event/Emitter.h" | ||
#include "ll/api/memory/Hook.h" | ||
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#include "mc/network/ServerNetworkHandler.h" | ||
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namespace ll::event::player { | ||
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LL_TYPED_INSTANCE_HOOK( | ||
PlayerConnectEventHook, | ||
HookPriority::Normal, | ||
ServerNetworkHandler, | ||
"?sendLoginMessageLocal@ServerNetworkHandler@@QEAAXAEBVNetworkIdentifier@@AEBVConnectionRequest@@AEAVServerPlayer@@" | ||
"@Z", | ||
void, | ||
const NetworkIdentifier& ni, | ||
const ConnectionRequest& cr, | ||
const ServerPlayer& sp | ||
) { | ||
auto event = PlayerConnectEvent(sp); | ||
EventBus::getInstance().publish(event); | ||
if (event.isCancelled()) { | ||
return; | ||
} | ||
origin(ni, cr, sp); | ||
} | ||
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class PlayerConnectEventEmitter : public Emitter<PlayerConnectEvent> { | ||
public: | ||
PlayerConnectEventEmitter() { PlayerConnectEventHook::hook(); } | ||
~PlayerConnectEventEmitter() override { PlayerConnectEventHook::unhook(); } | ||
}; | ||
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std::unique_ptr<EmitterBase> PlayerConnectEvent::emitterFactory(ListenerBase&) { | ||
return std::make_unique<PlayerConnectEventEmitter>(); | ||
} | ||
} // namespace ll::event::player |
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#pragma once | ||
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#include "ll/api/base/Macro.h" | ||
#include "ll/api/event/Cancellable.h" | ||
#include "ll/api/event/Event.h" | ||
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#include "mc/server/ServerPlayer.h" | ||
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namespace ll::event::player { | ||
class PlayerConnectEvent : public Cancellable<Event> { | ||
public: | ||
const ServerPlayer& player; | ||
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constexpr explicit PlayerConnectEvent(const ServerPlayer& player) : player(player) {} | ||
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LLNDAPI static std::unique_ptr<EmitterBase> emitterFactory(ListenerBase&); | ||
}; | ||
} // namespace ll::event::player |
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#include "ll/api/event/player/PlayerJoinEvent.h" | ||
#include "ll/api/event/Emitter.h" | ||
#include "ll/api/memory/Hook.h" | ||
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#include "mc/server/ServerPlayer.h" | ||
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namespace ll::event::player { | ||
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LL_TYPED_INSTANCE_HOOK( | ||
PlayerJoinEventHook, | ||
HookPriority::Normal, | ||
ServerPlayer, | ||
&ServerPlayer::setLocalPlayerAsInitialized, | ||
void | ||
) { | ||
auto event = PlayerJoinEvent(*this); | ||
EventBus::getInstance().publish(event); | ||
if (event.isCancelled()) { | ||
return; | ||
} | ||
origin(); | ||
} | ||
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class PlayerJoinEventEmitter : public Emitter<PlayerJoinEvent> { | ||
public: | ||
PlayerJoinEventEmitter() { PlayerJoinEventHook::hook(); } | ||
~PlayerJoinEventEmitter() override { PlayerJoinEventHook::unhook(); } | ||
}; | ||
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std::unique_ptr<EmitterBase> PlayerJoinEvent::emitterFactory(ListenerBase&) { | ||
return std::make_unique<PlayerJoinEventEmitter>(); | ||
} | ||
} // namespace ll::event::player |
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#pragma once | ||
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#include "ll/api/base/Macro.h" | ||
#include "ll/api/event/Cancellable.h" | ||
#include "ll/api/event/Event.h" | ||
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#include "mc/server/ServerPlayer.h" | ||
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namespace ll::event::player { | ||
class PlayerJoinEvent : public Cancellable<Event> { | ||
public: | ||
ServerPlayer& player; | ||
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constexpr explicit PlayerJoinEvent(ServerPlayer& player) : player(player) {} | ||
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LLNDAPI static std::unique_ptr<EmitterBase> emitterFactory(ListenerBase&); | ||
}; | ||
} // namespace ll::event::player |
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#include "ll/api/event/player/PlayerLeaveEvent.h" | ||
#include "ll/api/event/Emitter.h" | ||
#include "ll/api/memory/Hook.h" | ||
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#include "mc/server/ServerPlayer.h" | ||
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namespace ll::event::player { | ||
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LL_TYPED_INSTANCE_HOOK(PlayerLeaveEventHook, HookPriority::Normal, ServerPlayer, &ServerPlayer::disconnect, void) { | ||
auto event = PlayerLeaveEvent(*this); | ||
EventBus::getInstance().publish(event); | ||
origin(); | ||
} | ||
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class PlayerLeaveEventEmitter : public Emitter<PlayerLeaveEvent> { | ||
public: | ||
PlayerLeaveEventEmitter() { PlayerLeaveEventHook::hook(); } | ||
~PlayerLeaveEventEmitter() override { PlayerLeaveEventHook::unhook(); } | ||
}; | ||
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std::unique_ptr<EmitterBase> PlayerLeaveEvent::emitterFactory(ListenerBase&) { | ||
return std::make_unique<PlayerLeaveEventEmitter>(); | ||
} | ||
} // namespace ll::event::player |
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#pragma once | ||
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#include "ll/api/base/Macro.h" | ||
#include "ll/api/event/Cancellable.h" | ||
#include "ll/api/event/Event.h" | ||
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#include "mc/server/ServerPlayer.h" | ||
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namespace ll::event::player { | ||
class PlayerLeaveEvent : public Event { | ||
public: | ||
ServerPlayer& player; | ||
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constexpr explicit PlayerLeaveEvent(ServerPlayer& player) : player(player) {} | ||
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LLNDAPI static std::unique_ptr<EmitterBase> emitterFactory(ListenerBase&); | ||
}; | ||
} // namespace ll::event::player |
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