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Original file line number | Diff line number | Diff line change |
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#include "..\script_component.hpp" | ||
/* | ||
* Author: Timi007 | ||
* Checks if target unit can accept given throwable. | ||
* Does not check if the throwable exists in the inventory of the player. | ||
* | ||
* Arguments: | ||
* 0: Unit that passes the throwable <OBJECT> | ||
* 1: Unit to pass the throwable to <OBJECT> | ||
* 2: Throwable classname <STRING> | ||
* | ||
* Return Value: | ||
* Unit can pass throwable <BOOL> | ||
* | ||
* Example: | ||
* [_player, _target, "HandGrenade"] call ace_interaction_fnc_canPassThrowable | ||
* | ||
* Public: No | ||
*/ | ||
|
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params ["_player", "_target", "_throwable"]; | ||
|
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if (!GVAR(enableThrowablePassing)) exitWith {false}; | ||
if (_throwable isEqualTo "") exitWith {false}; | ||
if !(_target call EFUNC(common,isAwake)) exitWith {false}; | ||
if ((!isNull objectParent _target) && {(vehicle _target) isNotEqualTo (vehicle _player)}) exitWith {false}; | ||
|
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[_target, _throwable] call CBA_fnc_canAddItem |
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