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Issues: Legend-of-Dragoon-Modding/Severed-Chains
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Mass load all collision geometry to inspect vertex and vector data
#2032
opened Feb 7, 2025 by
warblgarbl
Widescreen: Twin Castle - Main Hall (Daytime) - Hidden knights (DRGN2/669, DRGN4/66)
retail behaviour
#2027
opened Feb 5, 2025 by
warblgarbl
Several UI messageboxes have text that overflows
menu ui/ux
#2005
opened Feb 1, 2025 by
LordMonoxide
Cut 565, one of the NPCs is untextured
retail bug
Bugs that exist in retail
submap
Any issues with submaps
visuals
#1991
opened Jan 29, 2025 by
avionanx
Unpacker misses a Marker, making it impossible to disable logging for it
#1973
opened Jan 8, 2025 by
Illeprih
Sepia filter in Fort Magrad doesn't cover the entire screen in widescreen mode
#1959
opened Jan 5, 2025 by
Illeprih
Add "advanced" flag to options that hides them unless an advanced checkbox is checked
menu ui/ux
#1957
opened Jan 5, 2025 by
LordMonoxide
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