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name: CI for GDCEF Godot 4.x | ||
on: | ||
workflow_dispatch: | ||
branches: | ||
- godot-4.x | ||
workflow_dispatch: # Allow manual trigger | ||
push: | ||
branches: | ||
- godot-4.x | ||
tags: | ||
- '*' | ||
- '*' # Trigger on any tag | ||
pull_request: | ||
branches: | ||
- godot-4.x | ||
|
||
jobs: | ||
build: | ||
strategy: | ||
matrix: | ||
include: | ||
# MacOS build configuration | ||
- os: macos-14 | ||
name: MacOS | ||
check_files: cef_artifacts/libgdcef.dylib | ||
install_system_packages: brew install ninja | ||
shell: bash | ||
|
||
# Linux build configuration | ||
- os: ubuntu-20.04 | ||
name: Linux | ||
check_files: cef_artifacts/gdCefRenderProcess cef_artifacts/libgdcef.so cef_artifacts/libcef.so | ||
install_system_packages: sudo apt-get update | ||
shell: bash | ||
|
||
# Windows build configuration | ||
- os: windows-2022 | ||
name: Windows | ||
check_files: \a\gdcef\gdcef\cef_artifacts\gdCefRenderProcess.exe \a\gdcef\gdcef\cef_artifacts\libgdcef.dll \a\gdcef\gdcef\cef_artifacts\libcef.dll | ||
shell: powershell | ||
|
||
############################################################################# | ||
### MacOS | ||
############################################################################# | ||
build_macos: | ||
name: Build on MacOS | ||
runs-on: macos-14 | ||
name: Build on ${{ matrix.name }} | ||
runs-on: ${{ matrix.os }} | ||
steps: | ||
# Needed because Godot editor and godot-cpp can find cl.exe while our | ||
# godot native modules cannot find it without this extra path | ||
- name: Setup MSVC (Windows only) | ||
if: matrix.os == 'windows-2022' | ||
uses: ilammy/[email protected] | ||
|
||
# Git checkout the gdCEF repository | ||
- name: Checkout GDCEF | ||
uses: actions/checkout@v3 | ||
uses: actions/checkout@v4 | ||
with: | ||
ref: godot-4.x | ||
submodules: true | ||
- name: Install system packages | ||
|
||
# Read the gdCEF version from the VERSION file, and set the name of the | ||
# archive to upload on GitHub | ||
- name: Get CI environment variables | ||
id: archive | ||
shell: bash | ||
run: | | ||
brew install ninja | ||
- name: Install python packages | ||
uses: getsentry/[email protected] | ||
id: venv | ||
echo "tarball_name=gdCEF-$(cat VERSION)_Godot-4_${{ runner.os }}_${{ runner.arch }}.tar.gz" >> $GITHUB_OUTPUT | ||
# Install system packages if any are specified and install python packages | ||
- name: Install system packages | ||
if: matrix.install_system_packages != '' | ||
run: ${{ matrix.install_system_packages }} | ||
|
||
# Setup Python Virtual Environment | ||
- name: Setup Python Virtual Environment | ||
uses: actions/setup-python@v5 | ||
with: | ||
python-version: 3.10.7 | ||
python-version: '3.10.7' | ||
cache: 'pip' | ||
cache-dependency-path: addons/gdcef/requirements.txt | ||
install-cmd: pip install -r addons/gdcef/requirements.txt | ||
|
||
# Install Python dependencies | ||
- name: Install Python dependencies | ||
run: | | ||
python -m pip install --upgrade pip | ||
pip install -r addons/gdcef/requirements.txt | ||
# Compile GDCEF: download CEF and godot-cpp, them, compile GDCEF | ||
- name: Compile GDCEF | ||
run: | | ||
cd addons/gdcef | ||
python3 build.py | ||
- name: Check build | ||
run: | | ||
ls cef_artifacts/libgdcef.dylib | ||
tar -czvf gdcef-artifacts-godot_4-macos_x86_64.tar.gz cef_artifacts | ||
- name: Do release | ||
if: github.event_name == 'push' && contains(github.ref, 'refs/tags/') | ||
uses: ncipollo/release-action@v1 | ||
with: | ||
artifacts: "gdcef-artifacts-godot_4-macos_x86_64.tar.gz" | ||
|
||
############################################################################# | ||
### Linux | ||
############################################################################# | ||
build_linux: | ||
name: Build on Linux | ||
runs-on: ubuntu-20.04 | ||
needs: build_macos | ||
steps: | ||
- name: Checkout GDCEF | ||
uses: actions/checkout@v3 | ||
with: | ||
ref: godot-4.x | ||
submodules: true | ||
- name: Install system packages | ||
# Check the build: list the files and create an archive | ||
- name: Check build (Linux/MacOS) | ||
if: runner.os != 'Windows' | ||
run: | | ||
sudo apt-get update | ||
cd addons/gdcef | ||
python3 -m pip install -r requirements.txt | ||
- name: Compile GDCEF | ||
ls ${{ matrix.check_files }} | ||
cd cef_artifacts | ||
# Check the build: check if important gdcef artifacts exist and create an archive | ||
- name: Check build (Windows) | ||
if: runner.os == 'Windows' | ||
run: | | ||
cd addons/gdcef | ||
python3 build.py | ||
- name: Check build | ||
cd cef_artifacts | ||
foreach ($file in "${{ matrix.check_files }}".Split(" ")) { | ||
if (!(Test-Path -Path $file)) { exit 1 } | ||
} | ||
# Create cef_artifacts archive | ||
- name: Create cef_artifacts archive | ||
shell: bash | ||
run: | | ||
ls cef_artifacts/gdCefRenderProcess cef_artifacts/libgdcef.so cef_artifacts/libcef.so | ||
tar -czvf gdcef-artifacts-godot_4-linux_x86_64.tar.gz cef_artifacts | ||
- name: Do release | ||
tar -czvf ../${{ steps.archive.outputs.tarball_name }} cef_artifacts | ||
# Upload the archive to GitHub for making a release artifact | ||
- name: Upload artifact | ||
if: github.event_name == 'push' && contains(github.ref, 'refs/tags/') | ||
uses: ncipollo/release-action@v1 | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
artifacts: "gdcef-artifacts-godot_4-linux_x86_64.tar.gz" | ||
|
||
############################################################################# | ||
### Windows | ||
############################################################################# | ||
build_windows: | ||
name: Build on Windows | ||
runs-on: windows-2022 | ||
needs: build_linux | ||
steps: | ||
# Add path for finding cl.exe | ||
# FIXME: I dunno why Godot editor and godot-cpp can find cl.exe while our | ||
# godot native modules cannot find it without this extra path | ||
- uses: ilammy/[email protected] | ||
name: artifacts | ||
path: ${{ steps.archive.outputs.tarball_name }} | ||
|
||
- name: Checkout GDCEF | ||
uses: actions/checkout@v4 | ||
# Create a GitHub release with the artifacts | ||
release: | ||
needs: build | ||
if: github.event_name == 'push' && contains(github.ref, 'refs/tags/') | ||
runs-on: ubuntu-latest | ||
steps: | ||
# Download all artifacts | ||
- name: Download all artifacts | ||
uses: actions/download-artifact@v4 | ||
with: | ||
submodules: true | ||
- name: Install system packages | ||
shell: powershell | ||
run: | | ||
cd addons/gdcef | ||
python3 -m pip install -r requirements.txt | ||
- name: Compile GDCEF | ||
shell: powershell | ||
run: | | ||
cd addons/gdcef | ||
python3 build.py | ||
- name: Check build | ||
run: | | ||
cd cef_artifacts | ||
Test-Path -Path \a\gdcef\gdcef\cef_artifacts\gdCefRenderProcess.exe | ||
Test-Path -Path \a\gdcef\gdcef\cef_artifacts\libgdcef.dll | ||
Test-Path -Path \a\gdcef\gdcef\cef_artifacts\libcef.dll | ||
cd - | ||
tar -czvf gdcef-artifacts-godot_4-windows_x86_64.tar.gz cef_artifacts | ||
- name: Do release | ||
if: github.event_name == 'push' && contains(github.ref, 'refs/tags/') | ||
name: artifacts | ||
path: artifacts | ||
|
||
# Create a GitHub release with the artifacts | ||
- name: Create Release | ||
uses: ncipollo/release-action@v1 | ||
with: | ||
artifacts: "gdcef-artifacts-godot_4-windows_x86_64.tar.gz" | ||
artifacts: "artifacts/*" | ||
allowUpdates: true | ||
makeLatest: true |