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Updating site to encourage translations
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.vscode/* |
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@@ -7,11 +7,6 @@ Additionally, in D&D5e only: | |
* Failing that, it will perforrm the 'Light' cantrip if you have that. | ||
* Failing that, if you have torches, it consumes one, decrementing the quantity on each use. | ||
* The button will show as disabled when you turn on the HUD if you have no torches left. (It doesn't currently disable the button while the HUD remains open, though, after you have extinguished your last remaining torch. Room for improvement.) | ||
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## History | ||
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This module was originally written by @Deuce. After several months of no activity, @lupestro eventually submitted the PR to get its features working reliably in FoundryVTT 0.8. After control transferred to the League, the PR was approved. The module is now somewhat actively maintained by @lupestro. | ||
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## Changelog | ||
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This has needed to be pieced together a bit, but here's what I've gleaned from the GIT history. | ||
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@@ -36,8 +31,29 @@ This has needed to be pieced together a bit, but here's what I've gleaned from t | |
* 1.0.1 - November 26, 2019 - (Stephen Hurd) - Use await on all promises. | ||
* 1.0.0 - November 25, 2019 - (Stephen Hurd) - Add support for Dancing Lights. | ||
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## Translation Status | ||
The following is the current status of translation. Some features have arrived, introducing new strings, since translations were last done. | ||
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| Language | Completion | Contributors | | ||
| -------- | ---------- | ------------ | | ||
| en | `[##########]` 16/16 (100%) | deuce | | ||
| zh-cn | `[#######---]` 12/16 (75%) | xticime | | ||
| es | `[#########-]` 14/16 (87%) | lozalojo | | ||
| fr | `[#########-]` 14/16 (87%) | Aymeeric | | ||
| pt-br | `[#########-]` 14/16 (87%) | rinnocenti | | ||
| zh-tw | `[#######---]` 12/16 (75%) | zeteticl | | ||
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PRs for further translations will be dealt with promptly. While German, Japanese, and Korean are most especially desired - our translation story seems deeply incomplete without them - all others are welcome. | ||
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It's only 16 strings so far, a satisfying afternoon, even for someone who's never committed to an open source project before, and your name will go into the readme right here next to the language. Fork, clone, update, _test locally_, commit, and then submit a PR. Holler for @lupestro on Discord if you need help getting started. | ||
## History | ||
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This module was originally written by @Deuce. After it sustained several months of inactivity in 2021, @lupestro submitted a PR to get its features working reliably in FoundryVTT 0.8. Deuce agreed to transfer control to the League with @lupestro as maintainer, the changes were committed and a release was made from the League fork. All the PRs that were open at the time of the transfer are now committed and attention has turned to fulfilling some of the feature requests in a maintainable way while retaining the "one-button" character of the original module. | ||
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## License | ||
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"THE BEER-WARE LICENSE" (Revision 42): (From torch.js in this module) | ||
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<[email protected]> wrote this file. As long as you retain this notice you can do whatever you want with this stuff. If we meet some day, and you think this stuff is worth it, you can buy me a beer in return. Stephen Hurd | ||
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(So I think we all owe Stephen a beer for making this thing.) |
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#!/bin/sh | ||
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rm torch.zip | ||
cd .. && zip -x\*.git\* -r torch/torch.zip torch -x \*.git\* \*zipit.sh | ||
cd .. && zip -x\*.git\* -r torch/torch.zip torch -x \*.git\* \*zipit.sh \*.vscode\* |