Skip to content

Commit

Permalink
version 0.8.37
Browse files Browse the repository at this point in the history
  • Loading branch information
p4535992 committed Feb 4, 2022
1 parent bd3ac29 commit 3c9b06e
Show file tree
Hide file tree
Showing 4 changed files with 13 additions and 9 deletions.
6 changes: 5 additions & 1 deletion changelog.md
Original file line number Diff line number Diff line change
@@ -1,8 +1,12 @@
# Changelog

## 0.8.37

- Add again hook `getSceneNavigationContext` for strange use case [[BUG] Doesn't load @scene triggers on game load](https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy/issues/94)

## 0.8.36

- Rimosso hook `getSceneNavigationContext` becuase is redondant with `canvasReady`
- Removed hook `getSceneNavigationContext` becuase is redondant with `canvasReady`

## 0.8.35

Expand Down
8 changes: 4 additions & 4 deletions module.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "trigger-happy",
"title": "Trigger Happy",
"description": "Automate everything in your world by creating triggers for your players to spring traps or anything you can think of!",
"version": "0.8.36",
"version": "0.8.37",
"author": "KaKaRoTo, tposney, p4535992",
"type": "module",
"socket": true,
Expand Down Expand Up @@ -61,9 +61,9 @@
],
"url": "https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy",
"manifest": "https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy/releases/latest/download/module.json",
"download": "https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy/releases/download/v0.8.36/module.zip",
"readme": "https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy/blob/v0.8.36/README.md",
"changelog": "https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy/blob/v0.8.36/changelog.md",
"download": "https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy/releases/download/v0.8.37/module.zip",
"readme": "https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy/blob/v0.8.37/README.md",
"changelog": "https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy/blob/v0.8.37/changelog.md",
"bugs": "https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy/issues",
"minimumCoreVersion": "0.8.9",
"compatibleCoreVersion": "9",
Expand Down
2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
"name": "trigger-happy",
"title": "Trigger Happy",
"description": "Automate everything in your world by creating triggers for your players to spring traps or anything you can think of!",
"version": "0.8.36",
"version": "0.8.37",
"scripts": {
"package": "gulp package",
"build": "gulp clean && gulp build && gulp link",
Expand Down
6 changes: 3 additions & 3 deletions trigger.js
Original file line number Diff line number Diff line change
Expand Up @@ -374,9 +374,9 @@ export class TriggerHappy {
this._parseJournals();
}); // TODO maybe we don't need this anymore ???
Hooks.on('preUpdateNote', this._onPreUpdateNote.bind(this));
// Hooks.on('getSceneNavigationContext', (...args) => {
// this._parseJournals();
// }); // parse again the journal when change scene
Hooks.on('getSceneNavigationContext', (...args) => {
this._parseJournals();
}); // parse again the journal when change scene

this.registeredEffects = [];
this.triggers = [];
Expand Down

0 comments on commit 3c9b06e

Please sign in to comment.