What's Changed
- fix: load non reference assets by @Laupetin in #357
- feat: separate objects into gltf meshes instead of primitives by @Laupetin in #358
- fix: loading of base64 data from gltf files by @Laupetin in #359
- fix: loading of gltf with multiple meshes by @Laupetin in #360
Full Changelog: v0.20.1...v0.20.2