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v0.20.2

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@Laupetin Laupetin released this 23 Jan 22:48
· 6 commits to main since this release
bea601d

What's Changed

  • fix: load non reference assets by @Laupetin in #357
  • feat: separate objects into gltf meshes instead of primitives by @Laupetin in #358
  • fix: loading of base64 data from gltf files by @Laupetin in #359
  • fix: loading of gltf with multiple meshes by @Laupetin in #360

Full Changelog: v0.20.1...v0.20.2