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[package] | ||
name = "cardgame-bevy-client" | ||
version = "0.1.0" | ||
edition = "2018" | ||
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html | ||
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[dependencies] | ||
cardgame = {path = "../cardgame"} | ||
cardgame-common = {path = "../cardgame-common"} | ||
bevy = "0.5" | ||
bevy_spicy_networking = "0.6" | ||
uuid = {version = "0.8", features = ["serde", "v4"]} | ||
humantime = "2.1.0" | ||
timeago = "0.3.0" | ||
anyhow = "1.0" |
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pub struct ChatMessages { | ||
pub messages: Vec<ChatMessage> | ||
} | ||
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impl ChatMessages { | ||
pub fn new() -> Self { | ||
ChatMessages { | ||
messages: vec![] | ||
} | ||
} | ||
pub fn add(&mut self, msg: ChatMessage) { | ||
self.messages.push(msg); | ||
} | ||
} | ||
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pub enum ChatMessage { | ||
SystemMessage(String), | ||
UserMessage(String), | ||
GameMessage(String) | ||
} | ||
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impl ChatMessage { | ||
pub fn get_author(&self) -> String { | ||
match self { | ||
ChatMessage::SystemMessage(_) => "SYSTEM".to_string(), | ||
ChatMessage::UserMessage(_) => "USER".to_string(), | ||
_ => "OTHER".to_string() | ||
} | ||
} | ||
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pub fn get_text(&self) -> String { | ||
match self { | ||
ChatMessage::SystemMessage(msg) => msg.clone(), | ||
ChatMessage::UserMessage(msg) => msg.clone(), | ||
ChatMessage::GameMessage(msg) => msg.clone(), | ||
} | ||
} | ||
} |
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use bevy::prelude::*; | ||
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pub struct GameRenderPlugin; | ||
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impl Plugin for GameRenderPlugin { | ||
fn build(&self, app: &mut AppBuilder) { | ||
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} | ||
} |
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#![allow(clippy::type_complexity)] | ||
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use bevy::prelude::*; | ||
use bevy_spicy_networking::{ClientNetworkEvent, NetworkClient, NetworkData, NetworkSettings, AppNetworkClientMessage}; | ||
use std::net::SocketAddr; | ||
use cardgame_common::message::{C2SMessage, S2CMessage}; | ||
use bevy::log::LogPlugin; | ||
use std::sync::mpsc; | ||
use std::{thread, time, io}; | ||
use std::sync::mpsc::{TryRecvError, Receiver}; | ||
use crate::ui::{UIPlugin, ConnectButton}; | ||
use crate::chat::{ChatMessages, ChatMessage}; | ||
use crate::chat::ChatMessage::SystemMessage; | ||
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#[derive(Clone, PartialEq)] | ||
struct ConsoleInput(String); | ||
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fn main() { | ||
let mut app = App::build(); | ||
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app.add_plugins(DefaultPlugins); | ||
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// You need to add the `ClientPlugin` first before you can register | ||
// `ClientMessage`s | ||
app.add_plugin(bevy_spicy_networking::ClientPlugin); | ||
app.add_plugin(UIPlugin); | ||
// app.add_startup_system(connect_to_server.system()); | ||
app.add_system(handle_incoming_messages.system()); | ||
app.add_system(handle_network_events.system()); | ||
register_messages(&mut app); | ||
app.run(); | ||
} | ||
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fn register_messages(builder: &mut AppBuilder) { | ||
builder.listen_for_client_message::<S2CMessage>(); | ||
} | ||
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/////////////////////////////////////////////////////////////// | ||
////////////// Incoming Message Handler /////////////////////// | ||
/////////////////////////////////////////////////////////////// | ||
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fn connect_to_server(mut net: ResMut<NetworkClient>) { | ||
let ip_address = "127.0.0.1".parse().unwrap(); | ||
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info!("Address of the server: {}", ip_address); | ||
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let socket_address = SocketAddr::new(ip_address, 9999); | ||
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net.connect( | ||
socket_address, | ||
NetworkSettings { | ||
max_packet_length: 10 * 1024 * 1024, | ||
}, | ||
); | ||
} | ||
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fn handle_incoming_messages( | ||
mut messages: Query<&mut ChatMessages>, | ||
mut new_messages: EventReader<NetworkData<S2CMessage>>, | ||
) { | ||
let mut messages = messages.single_mut().unwrap(); | ||
for message in new_messages.iter() { | ||
if **message == S2CMessage::Pong { | ||
messages.add(SystemMessage("Pong!".to_string())); | ||
} else if **message == S2CMessage::Pong2 { | ||
messages.add(SystemMessage("Pong2!".to_string())); | ||
} else { | ||
messages.add(SystemMessage("Other message".to_string())); | ||
} | ||
} | ||
} | ||
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fn handle_network_events( | ||
connect_button_query: Query<&Children, With<ConnectButton>>, | ||
mut text_query: Query<&mut Text>, | ||
mut new_network_events: EventReader<ClientNetworkEvent>, | ||
net: Res<NetworkClient>, | ||
mut messages: Query<&mut ChatMessages>, | ||
) { | ||
let connect_children = connect_button_query.single().unwrap(); | ||
let mut text = text_query.get_mut(connect_children[0]).unwrap(); | ||
let mut messages = messages.single_mut().unwrap(); | ||
for event in new_network_events.iter() { | ||
match event { | ||
ClientNetworkEvent::Connected => { | ||
println!("Connected to server"); | ||
messages.add(ChatMessage::SystemMessage( | ||
"Successfully connected to server!".to_string(), | ||
)); | ||
text.sections[0].value = String::from("Disconnect"); | ||
net.send_message(C2SMessage::Ping); | ||
} | ||
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ClientNetworkEvent::Disconnected => { | ||
messages.add(ChatMessage::SystemMessage( | ||
"Disconnected".to_string(), | ||
)); | ||
text.sections[0].value = String::from("Connect to server"); | ||
println!("Server disconnected"); | ||
} | ||
ClientNetworkEvent::Error(err) => { | ||
messages.add(ChatMessage::SystemMessage( | ||
format!("Error: {:?}", err) | ||
)); | ||
error!("{:?}", err); | ||
} | ||
} | ||
} | ||
} | ||
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pub mod ui; | ||
pub mod chat; | ||
pub mod game_render; |
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