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Remove warp point comp from map beacons (DeltaV-Station#79)
## Mirror of PR DeltaV-Station#968: [Remove warp point comp from map beacons](DeltaV-Station#968) from <img src="https://avatars.githubusercontent.com/u/131613340?v=4" alt="DeltaV-Station" width="22"/> [DeltaV-Station](https://github.com/DeltaV-Station)/[Delta-v](https://github.com/DeltaV-Station/Delta-v) <aside>PR opened by <img src="https://avatars.githubusercontent.com/u/107660393?v=4" width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a> at 2024-03-16 14:13:15 UTC</aside> <aside>PR merged by <img src="https://avatars.githubusercontent.com/u/107660393?v=4" width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a> at 2024-03-28 04:53:19 UTC</aside> <sup> `40eeef24e7685a2bb2b2b35396fb546a38e96216` </sup> --- PR changed 0 files with 0 additions and 0 deletions. The PR had the following labels: - Changes: YML - Status: Needs Review --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Title > > ## Why / Balance > Makes things much cleaner. Currently we have Warp Point markers, Bombing Targets, and Map Beacons all with an overlapping function. (Also Warp points+Beacons markers but I'm ignoring those for this.) > > **Why it's messy** > Standard warp points and bombing targets can be used interchangeably. You can use a WP where you don't want a target, use a BT where you do. Beacons, on the other hand, don't have BT but double up as a WP. So, you either end up having to choose between a BT/WP or a beacon, or double up a location on the Ghost Warp menu. Additionally, just using beacons bloats the Warp Menu. > > Beacons can be moved by players. So, attaching either WP or BT to those is bad. Beacons are really nice, both for mappers and players but as long as they have WP, it causes conflict for mappers and/or bloat in the Ghost Warp menu. > > **Solution** > For Delta V we will use WP and BT to fill the Ghost Warp menu and Beacons for the Navmap. Problem solved/potential griefing, issues, etc. avoided, and no more Warp Menu bloat. > > ## Technical details > - Some maps will likely need to be adjusted for this change. > - Attempted to upstream this was denied. Solution proposed causes more work and less clear instructions for mappers. </details> Co-authored-by: Velcroboy <[email protected]> Co-authored-by: VMSolidus <[email protected]>
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