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Upstream #3
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Upstream #3
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…hars into textboxes
It's not needed for LWJGL version 3.3.2-20230304.162250-10 and up.
…stale cursor position in GUIs.
…moving the camera. NEI rapidly closes and opens a gui within the same frame, so here I add a counter for movement events to be ignored and make sure the camera doesn't get a DX/DY reading until after those events get actually ignored.
* Add IME workaround. * spotless * Clearer naming for KeyCodes conversion functions * add -> offer to not crash/deadlock if the queue overflows * Make the IME hacks configurable, and off by default (because they're quite hacky) --------- Co-authored-by: Raven Szewczyk <[email protected]>
…iple chars happen after a single keypress (#40)
* Rewrite Keyboard to simplify lwjglx's stupid logic * Add exception handling * Add back combine key char * Forgot to spotless
This reverts commit 34175a0.
* Reapply "Rewrite Keyboard to behave like lwjgl3 (#42)" This reverts commit 0713491. * Everthing works now * Add char mappings for Enter, Escape, Tab Closes #44 --------- Co-authored-by: geeky_kappa <[email protected]>
* Fix handling of out-of-order char events when the key is released after being repeated. Closes #48 * Forward org.lwjgl.input.Mouse setGrabbed calls to lwjglx for better debugger support
* Add png imageio internal plugin open-module * Switch dev to lwjgl 3.3.2 stable * Update lwjgl to 3.3.2 stable in the multimc patches * Update buildscript * Deduplicate java args between gradle and mmc-patches
* Add extensible enum for Et Futurum Requiem * updateBuildScript & spotlessApply
It appears as mod=6, ctrl+alt codes shouldn't send the escape codes either.
* Update buildscript * Fix implementation of getDX/getDY/getDWheel to reset the value to 0 after a call.
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