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Releases: KyDash/nitg-template

Cursed Template v0.1.1

02 Jul 08:36
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Errors raised within the update loop no longer open an infinite amount of dialog boxes, so you can escape back to the editor without a cursed 5 step process.

Cursed Template v0.1.0

29 Jun 23:45
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Hahaha inconsistent load orders.
Restructure of template as to remove load order dependency, and allow playback in Gameplay.
Addition of /init_specific.xml to initialise variables as early as possible regardless of if FGChanges or BetterBGChanges load first.

Cursed template v0.0.2

29 Jun 09:12
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All issues regarding previous mods triggering past their expected range when starting playback later in a file should be resolved.
Additional behavior with addmods calls now allow a user to apply mods to all players, if a player argument is not present.
Examples still to be eventually added in /lua/mods.xml.

Cursed template v0.0.1

29 Jun 02:35
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Contains all bases for modding found in other templates.
See eventual examples in ./lua/mods.xml