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Update spell_flags.json
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KorGgenT committed Nov 27, 2019
1 parent 2625a47 commit c9d43a5
Showing 1 changed file with 20 additions and 22 deletions.
42 changes: 20 additions & 22 deletions json/spell_flags.json
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[
{
"PERMANENT": "items or creatures spawned with this spell do not disappear and die as normal",
"IGNORE_WALLS": "spell's aoe goes through walls",
"HOSTILE_SUMMON": "summon spell always spawns a hostile monster",
"HOSTILE_50": "summoned monster spawns friendly 50% of the time",
"SILENT": "spell makes no noise at target",
"LOUD": "spell makes extra noise at target",
"VERBAL": "spell makes noise at caster location, mouth encumbrance affects fail %",
"SOMATIC": "arm encumbrance affects fail % and casting time (slightly)",
"NO_HANDS": "hands do not affect spell energy cost",
"UNSAFE_TELEPORT": "teleport spell risks killing the caster or others",
"NO_LEGS": "focus affects spell fail %",
"CONCENTRATE": "picks random number between min+increment*level and max instead of normal behavior",
"RANDOM_AOE": "picks random number between min+increment*level and max instead of normal behavior",
"RANDOM_DAMAGE": "picks random number between min+increment*level and max instead of normal behavior",
"RANDOM_DURATION": "picks random number between min+increment*level and max instead of normal behavior",
"RANDOM_TARGET": "picks a random valid target within your range instead of normal behavior",
"MUTATE_TRAIT": "overrides the mutate spell_effect to use a specific trait_id instead of a category",
"WONDER": "instead of casting each of the extra_spells, it picks N of them and casts them (where N is std::min( damage(), number_of_spells ))"
}
]
{
"PERMANENT": "items or creatures spawned with this spell do not disappear and die as normal",
"IGNORE_WALLS": "spell's aoe goes through walls",
"HOSTILE_SUMMON": "summon spell always spawns a hostile monster",
"HOSTILE_50": "summoned monster spawns friendly 50% of the time",
"SILENT": "spell makes no noise at target",
"LOUD": "spell makes extra noise at target",
"VERBAL": "spell makes noise at caster location, mouth encumbrance affects fail %",
"SOMATIC": "arm encumbrance affects fail % and casting time (slightly)",
"NO_HANDS": "hands do not affect spell energy cost",
"UNSAFE_TELEPORT": "teleport spell risks killing the caster or others",
"NO_LEGS": "focus affects spell fail %",
"CONCENTRATE": "picks random number between min+increment*level and max instead of normal behavior",
"RANDOM_AOE": "picks random number between min+increment*level and max instead of normal behavior",
"RANDOM_DAMAGE": "picks random number between min+increment*level and max instead of normal behavior",
"RANDOM_DURATION": "picks random number between min+increment*level and max instead of normal behavior",
"RANDOM_TARGET": "picks a random valid target within your range instead of normal behavior",
"MUTATE_TRAIT": "overrides the mutate spell_effect to use a specific trait_id instead of a category",
"WONDER": "instead of casting each of the extra_spells, it picks N of them and casts them (where N is std::min( damage(), number_of_spells ))"
}

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