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[ | ||
{ | ||
"PERMANENT": "items or creatures spawned with this spell do not disappear and die as normal", | ||
"IGNORE_WALLS": "spell's aoe goes through walls", | ||
"HOSTILE_SUMMON": "summon spell always spawns a hostile monster", | ||
"HOSTILE_50": "summoned monster spawns friendly 50% of the time", | ||
"SILENT": "spell makes no noise at target", | ||
"LOUD": "spell makes extra noise at target", | ||
"VERBAL": "spell makes noise at caster location, mouth encumbrance affects fail %", | ||
"SOMATIC": "arm encumbrance affects fail % and casting time (slightly)", | ||
"NO_HANDS": "hands do not affect spell energy cost", | ||
"UNSAFE_TELEPORT": "teleport spell risks killing the caster or others", | ||
"NO_LEGS": "focus affects spell fail %", | ||
"CONCENTRATE": "picks random number between min+increment*level and max instead of normal behavior", | ||
"RANDOM_AOE": "picks random number between min+increment*level and max instead of normal behavior", | ||
"RANDOM_DAMAGE": "picks random number between min+increment*level and max instead of normal behavior", | ||
"RANDOM_DURATION": "picks random number between min+increment*level and max instead of normal behavior", | ||
"RANDOM_TARGET": "picks a random valid target within your range instead of normal behavior", | ||
"MUTATE_TRAIT": "overrides the mutate spell_effect to use a specific trait_id instead of a category", | ||
"WONDER": "instead of casting each of the extra_spells, it picks N of them and casts them (where N is std::min( damage(), number_of_spells ))" | ||
} | ||
] | ||
{ | ||
"PERMANENT": "items or creatures spawned with this spell do not disappear and die as normal", | ||
"IGNORE_WALLS": "spell's aoe goes through walls", | ||
"HOSTILE_SUMMON": "summon spell always spawns a hostile monster", | ||
"HOSTILE_50": "summoned monster spawns friendly 50% of the time", | ||
"SILENT": "spell makes no noise at target", | ||
"LOUD": "spell makes extra noise at target", | ||
"VERBAL": "spell makes noise at caster location, mouth encumbrance affects fail %", | ||
"SOMATIC": "arm encumbrance affects fail % and casting time (slightly)", | ||
"NO_HANDS": "hands do not affect spell energy cost", | ||
"UNSAFE_TELEPORT": "teleport spell risks killing the caster or others", | ||
"NO_LEGS": "focus affects spell fail %", | ||
"CONCENTRATE": "picks random number between min+increment*level and max instead of normal behavior", | ||
"RANDOM_AOE": "picks random number between min+increment*level and max instead of normal behavior", | ||
"RANDOM_DAMAGE": "picks random number between min+increment*level and max instead of normal behavior", | ||
"RANDOM_DURATION": "picks random number between min+increment*level and max instead of normal behavior", | ||
"RANDOM_TARGET": "picks a random valid target within your range instead of normal behavior", | ||
"MUTATE_TRAIT": "overrides the mutate spell_effect to use a specific trait_id instead of a category", | ||
"WONDER": "instead of casting each of the extra_spells, it picks N of them and casts them (where N is std::min( damage(), number_of_spells ))" | ||
} |