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Add support for GL_NV_linear_swept_spheres. #3866

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Feb 6, 2025
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2 changes: 2 additions & 0 deletions SPIRV/GLSL.ext.NV.h
Original file line number Diff line number Diff line change
Expand Up @@ -99,4 +99,6 @@ const char* const E_SPV_NV_cooperative_matrix2 = "SPV_NV_cooperative_matrix2";
//SPV_NV_cluster_acceleration_structure
const char* const E_SPV_NV_cluster_acceleration_structure = "SPV_NV_cluster_acceleration_structure";

//SPV_NV_linear_swept_spheres
const char* const E_SPV_NV_linear_swept_spheres = "SPV_NV_linear_swept_spheres";
#endif // #ifndef GLSLextNV_H
201 changes: 200 additions & 1 deletion SPIRV/GlslangToSpv.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1026,6 +1026,30 @@ spv::BuiltIn TGlslangToSpvTraverser::TranslateBuiltInDecoration(glslang::TBuiltI
builder.addCapability(spv::CapabilityRayTracingClusterAccelerationStructureNV);
builder.addExtension("SPV_NV_cluster_acceleration_structure");
return spv::BuiltInClusterIDNV;
case glslang::EbvHitIsSphereNV:
builder.addCapability(spv::CapabilityRayTracingSpheresGeometryNV);
builder.addExtension("SPV_NV_linear_swept_spheres");
return spv::BuiltInHitIsSphereNV;
case glslang::EbvHitIsLSSNV:
builder.addCapability(spv::CapabilityRayTracingLinearSweptSpheresGeometryNV);
builder.addExtension("SPV_NV_linear_swept_spheres");
return spv::BuiltInHitIsLSSNV;
case glslang::EbvHitSpherePositionNV:
builder.addCapability(spv::CapabilityRayTracingSpheresGeometryNV);
builder.addExtension("SPV_NV_linear_swept_spheres");
return spv::BuiltInHitSpherePositionNV;
case glslang::EbvHitSphereRadiusNV:
builder.addCapability(spv::CapabilityRayTracingSpheresGeometryNV);
builder.addExtension("SPV_NV_linear_swept_spheres");
return spv::BuiltInHitSphereRadiusNV;
case glslang::EbvHitLSSPositionsNV:
builder.addCapability(spv::CapabilityRayTracingLinearSweptSpheresGeometryNV);
builder.addExtension("SPV_NV_linear_swept_spheres");
return spv::BuiltInHitLSSPositionsNV;
case glslang::EbvHitLSSRadiiNV:
builder.addCapability(spv::CapabilityRayTracingLinearSweptSpheresGeometryNV);
builder.addExtension("SPV_NV_linear_swept_spheres");
return spv::BuiltInHitLSSRadiiNV;

// barycentrics
case glslang::EbvBaryCoordNV:
Expand Down Expand Up @@ -2659,6 +2683,10 @@ bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TI
case glslang::EOpHitObjectGetShaderBindingTableRecordIndexNV:
case glslang::EOpHitObjectGetShaderRecordBufferHandleNV:
case glslang::EOpHitObjectGetClusterIdNV:
case glslang::EOpHitObjectGetSpherePositionNV:
case glslang::EOpHitObjectGetSphereRadiusNV:
case glslang::EOpHitObjectIsSphereHitNV:
case glslang::EOpHitObjectIsLSSHitNV:
return true;
default:
return false;
Expand Down Expand Up @@ -3417,6 +3445,53 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
builder.addExtension(spv::E_SPV_NV_shader_invocation_reorder);
builder.addCapability(spv::CapabilityShaderInvocationReorderNV);
break;

case glslang::EOpHitObjectGetLSSPositionsNV:
case glslang::EOpHitObjectGetLSSRadiiNV:
builder.addExtension(spv::E_SPV_NV_linear_swept_spheres);
builder.addCapability(spv::CapabilityShaderInvocationReorderNV);
builder.addCapability(spv::CapabilityRayTracingLinearSweptSpheresGeometryNV);
noReturnValue = true;
break;

case glslang::EOpHitObjectGetSpherePositionNV:
case glslang::EOpHitObjectGetSphereRadiusNV:
case glslang::EOpHitObjectIsSphereHitNV:
builder.addExtension(spv::E_SPV_NV_linear_swept_spheres);
builder.addCapability(spv::CapabilityShaderInvocationReorderNV);
builder.addCapability(spv::CapabilityRayTracingSpheresGeometryNV);
break;

case glslang::EOpHitObjectIsLSSHitNV:
builder.addExtension(spv::E_SPV_NV_linear_swept_spheres);
builder.addCapability(spv::CapabilityShaderInvocationReorderNV);
builder.addCapability(spv::CapabilityRayTracingLinearSweptSpheresGeometryNV);
break;

case glslang::EOpRayQueryGetIntersectionLSSPositionsNV:
case glslang::EOpRayQueryGetIntersectionLSSRadiiNV:
builder.addExtension(spv::E_SPV_NV_linear_swept_spheres);
builder.addCapability(spv::CapabilityRayQueryKHR);
builder.addCapability(spv::CapabilityRayTracingLinearSweptSpheresGeometryNV);
noReturnValue = true;
break;

case glslang::EOpRayQueryGetIntersectionSpherePositionNV:
case glslang::EOpRayQueryGetIntersectionSphereRadiusNV:
case glslang::EOpRayQueryIsSphereHitNV:
builder.addExtension(spv::E_SPV_NV_linear_swept_spheres);
builder.addCapability(spv::CapabilityRayQueryKHR);
builder.addCapability(spv::CapabilityRayTracingSpheresGeometryNV);
builder.addCapability(spv::CapabilityRayTracingLinearSweptSpheresGeometryNV);
break;

case glslang::EOpRayQueryGetIntersectionLSSHitValueNV:
case glslang::EOpRayQueryIsLSSHitNV:
builder.addExtension(spv::E_SPV_NV_linear_swept_spheres);
builder.addCapability(spv::CapabilityRayQueryKHR);
builder.addCapability(spv::CapabilityRayTracingLinearSweptSpheresGeometryNV);
break;

case glslang::EOpRayQueryGetIntersectionTriangleVertexPositionsEXT:
builder.addExtension(spv::E_SPV_KHR_ray_tracing_position_fetch);
builder.addCapability(spv::CapabilityRayQueryPositionFetchKHR);
Expand Down Expand Up @@ -3537,6 +3612,11 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
lvalue = true;
break;

case glslang::EOpHitObjectGetLSSPositionsNV:
case glslang::EOpHitObjectGetLSSRadiiNV:
lvalue = true;
break;

case glslang::EOpRayQueryInitialize:
case glslang::EOpRayQueryTerminate:
case glslang::EOpRayQueryConfirmIntersection:
Expand All @@ -3556,6 +3636,11 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
case glslang::EOpRayQueryGetIntersectionObjectToWorld:
case glslang::EOpRayQueryGetIntersectionWorldToObject:
case glslang::EOpRayQueryGetIntersectionClusterIdNV:
case glslang::EOpRayQueryGetIntersectionSpherePositionNV:
case glslang::EOpRayQueryGetIntersectionSphereRadiusNV:
case glslang::EOpRayQueryGetIntersectionLSSHitValueNV:
case glslang::EOpRayQueryIsSphereHitNV:
case glslang::EOpRayQueryIsLSSHitNV:
if (arg == 0)
lvalue = true;
break;
Expand Down Expand Up @@ -3671,6 +3756,8 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
lvalue = true;
break;
case glslang::EOpRayQueryGetIntersectionTriangleVertexPositionsEXT:
case glslang::EOpRayQueryGetIntersectionLSSPositionsNV:
case glslang::EOpRayQueryGetIntersectionLSSRadiiNV:
if (arg == 0 || arg == 2)
lvalue = true;
break;
Expand Down Expand Up @@ -3785,7 +3872,14 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
glslangOp == glslang::EOpRayQueryGetIntersectionObjectToWorld ||
glslangOp == glslang::EOpRayQueryGetIntersectionWorldToObject ||
glslangOp == glslang::EOpRayQueryGetIntersectionTriangleVertexPositionsEXT ||
glslangOp == glslang::EOpRayQueryGetIntersectionClusterIdNV
glslangOp == glslang::EOpRayQueryGetIntersectionClusterIdNV ||
glslangOp == glslang::EOpRayQueryGetIntersectionSpherePositionNV ||
glslangOp == glslang::EOpRayQueryGetIntersectionSphereRadiusNV ||
glslangOp == glslang::EOpRayQueryGetIntersectionLSSHitValueNV ||
glslangOp == glslang::EOpRayQueryGetIntersectionLSSPositionsNV ||
glslangOp == glslang::EOpRayQueryGetIntersectionLSSRadiiNV ||
glslangOp == glslang::EOpRayQueryIsLSSHitNV ||
glslangOp == glslang::EOpRayQueryIsSphereHitNV
)) {
bool cond = glslangOperands[arg]->getAsConstantUnion()->getConstArray()[0].getBConst();
operands.push_back(builder.makeIntConstant(cond ? 1 : 0));
Expand Down Expand Up @@ -3956,6 +4050,65 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
// store the result to the pointer (out param 'm')
builder.createStore(result, operands[2]);
result = 0;
} else if (node->getOp() == glslang::EOpRayQueryGetIntersectionLSSPositionsNV) {
std::vector<spv::IdImmediate> idImmOps;

idImmOps.push_back(spv::IdImmediate(true, operands[0])); // q
idImmOps.push_back(spv::IdImmediate(true, operands[1])); // committed

spv::Id typeId = builder.makeArrayType(builder.makeVectorType(builder.makeFloatType(32), 3),
builder.makeUintConstant(2), 0);
// do the op

spv::Op spvOp = spv::OpRayQueryGetIntersectionLSSPositionsNV;

spv::Id result = builder.createOp(spvOp, typeId, idImmOps);
// store the result to the pointer (out param 'm')
builder.createStore(result, operands[2]);
result = 0;
} else if (node->getOp() == glslang::EOpRayQueryGetIntersectionLSSRadiiNV) {
std::vector<spv::IdImmediate> idImmOps;

idImmOps.push_back(spv::IdImmediate(true, operands[0])); // q
idImmOps.push_back(spv::IdImmediate(true, operands[1])); // committed

spv::Id typeId = builder.makeArrayType(builder.makeFloatType(32),
builder.makeUintConstant(2), 0);
// do the op

spv::Op spvOp = spv::OpRayQueryGetIntersectionLSSRadiiNV;

spv::Id result = builder.createOp(spvOp, typeId, idImmOps);
// store the result to the pointer (out param 'm')
builder.createStore(result, operands[2]);
result = 0;
} else if (node->getOp() == glslang::EOpHitObjectGetLSSPositionsNV) {
std::vector<spv::IdImmediate> idImmOps;

idImmOps.push_back(spv::IdImmediate(true, operands[0])); // hitObject

spv::Op spvOp = spv::OpHitObjectGetLSSPositionsNV;
spv::Id typeId = builder.makeArrayType(builder.makeVectorType(builder.makeFloatType(32), 3),
builder.makeUintConstant(2), 0);

spv::Id result = builder.createOp(spvOp, typeId, idImmOps);
// store the result to the pointer (out param 'm')
builder.createStore(result, operands[1]);
result = 0;
} else if (node->getOp() == glslang::EOpHitObjectGetLSSRadiiNV) {
std::vector<spv::IdImmediate> idImmOps;

idImmOps.push_back(spv::IdImmediate(true, operands[0])); // hitObject

spv::Op spvOp = spv::OpHitObjectGetLSSRadiiNV;
spv::Id typeId = builder.makeArrayType(builder.makeFloatType(32),
builder.makeUintConstant(2), 0);

spv::Id result = builder.createOp(spvOp, typeId, idImmOps);
// store the result to the pointer (out param 'm')
builder.createStore(result, operands[1]);
result = 0;

} else if (node->getOp() == glslang::EOpCooperativeMatrixMulAdd) {
uint32_t matrixOperands = 0;

Expand Down Expand Up @@ -6160,6 +6313,8 @@ void TGlslangToSpvTraverser::translateArguments(const glslang::TIntermAggregate&
lvalue = true;
break;
case glslang::EOpRayQueryGetIntersectionTriangleVertexPositionsEXT:
case glslang::EOpRayQueryGetIntersectionLSSPositionsNV:
case glslang::EOpRayQueryGetIntersectionLSSRadiiNV:
if (i == 2)
lvalue = true;
break;
Expand Down Expand Up @@ -7761,6 +7916,22 @@ spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, OpDe
builder.addCapability(spv::CapabilityRayTracingClusterAccelerationStructureNV);
break;

case glslang::EOpHitObjectGetSpherePositionNV:
unaryOp = spv::OpHitObjectGetSpherePositionNV;
break;

case glslang::EOpHitObjectGetSphereRadiusNV:
unaryOp = spv::OpHitObjectGetSphereRadiusNV;
break;

case glslang::EOpHitObjectIsSphereHitNV:
unaryOp = spv::OpHitObjectIsSphereHitNV;
break;

case glslang::EOpHitObjectIsLSSHitNV:
unaryOp = spv::OpHitObjectIsLSSHitNV;
break;

case glslang::EOpFetchMicroTriangleVertexPositionNV:
unaryOp = spv::OpFetchMicroTriangleVertexPositionNV;
break;
Expand Down Expand Up @@ -9355,6 +9526,26 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
typeId = builder.makeMatrixType(builder.makeFloatType(32), 4, 3);
opCode = spv::OpRayQueryGetIntersectionWorldToObjectKHR;
break;
case glslang::EOpRayQueryGetIntersectionSpherePositionNV:
typeId = builder.makeVectorType(builder.makeFloatType(32), 3);
opCode = spv::OpRayQueryGetIntersectionSpherePositionNV;
break;
case glslang::EOpRayQueryGetIntersectionSphereRadiusNV:
typeId = builder.makeFloatType(32);
opCode = spv::OpRayQueryGetIntersectionSphereRadiusNV;
break;
case glslang::EOpRayQueryGetIntersectionLSSHitValueNV:
typeId = builder.makeFloatType(32);
opCode = spv::OpRayQueryGetIntersectionLSSHitValueNV;
break;
case glslang::EOpRayQueryIsSphereHitNV:
typeId = builder.makeBoolType();
opCode = spv::OpRayQueryIsSphereHitNV;
break;
case glslang::EOpRayQueryIsLSSHitNV:
typeId = builder.makeBoolType();
opCode = spv::OpRayQueryIsLSSHitNV;
break;
case glslang::EOpWritePackedPrimitiveIndices4x8NV:
builder.createNoResultOp(spv::OpWritePackedPrimitiveIndices4x8NV, operands);
return 0;
Expand Down Expand Up @@ -9409,6 +9600,14 @@ spv::Id TGlslangToSpvTraverser::createMiscOperation(glslang::TOperator op, spv::
typeId = builder.makeBoolType();
opCode = spv::OpHitObjectIsHitNV;
break;
case glslang::EOpHitObjectIsSphereHitNV:
typeId = builder.makeBoolType();
opCode = spv::OpHitObjectIsSphereHitNV;
break;
case glslang::EOpHitObjectIsLSSHitNV:
typeId = builder.makeBoolType();
opCode = spv::OpHitObjectIsLSSHitNV;
break;
case glslang::EOpHitObjectGetRayTMinNV:
typeId = builder.makeFloatType(32);
opCode = spv::OpHitObjectGetRayTMinNV;
Expand Down
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