Releases
v1.2.2
Release for Vulkan SDK 1.3.239
Fix Metal validation error caused by CAMetalDrawable
released before MTLCommandBuffer
is finished using it.
Fix memory leak of MVKFences
and MVKSemaphores
when a swapchain image is acquired more than it is presented.
Fix issue where fragment shader was not run when no render attachment is available.
Ensure Vulkan public symbols are not stripped from the library when statically linked to an app that calls all Vulkan functions dynamically.
Per Vulkan 1.2 spec, support calling vkGetInstanceProcAddr()
with a null instance, when vkGetInstanceProcAddr
itself is the function name.
Update VkPhysicalDeviceLimits
members maxClipDistances
and maxCombinedClipAndCullDistances
to more accurate values.
Update VkPhysicalDeviceLimits::maxDrawIndexedIndexValue
to acknowledge automatic primitive restart.
Update copyright notices to year 2023.
Update to latest SPIRV-Cross:
MSL: Add support for writable images in iOS Tier2 argument buffers.
MSL: Fix potentially uninitialized warnings.
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