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Add VK_EXT_image_2d_view_of_3d support
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Given a 3D texture that is backed by a placement heap in MoltenVK, the
approach taken here is to create a 2D texture that is backed by memory
pointing into a 3D texture's memory.

While ideal compared to alternative implementation solutions for this
extension, this approach is sensitive to how Apple lays out the memory
for 3D textures. The solution here uses
heapTextureSizeAndAlignWithDescriptor to determine the overall size of a
given 3D texture and index into the beginning of each "slice" of the 3D
texture. So far this is good enough for storage images in CTS.
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ncesario-lunarg committed Oct 31, 2024
1 parent 8e1cb0f commit 57d6688
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Showing 7 changed files with 76 additions and 26 deletions.
8 changes: 7 additions & 1 deletion MoltenVK/MoltenVK/GPUObjects/MVKDevice.mm
Original file line number Diff line number Diff line change
Expand Up @@ -441,7 +441,7 @@
portabilityFeatures->imageViewFormatReinterpretation = true;
portabilityFeatures->imageViewFormatSwizzle = (_metalFeatures.nativeTextureSwizzle ||
getMVKConfig().fullImageViewSwizzle);
portabilityFeatures->imageView2DOn3DImage = false;
portabilityFeatures->imageView2DOn3DImage = true;
portabilityFeatures->multisampleArrayImage = _metalFeatures.multisampleArrayTextures;
portabilityFeatures->mutableComparisonSamplers = _metalFeatures.depthSampleCompare;
portabilityFeatures->pointPolygons = false;
Expand Down Expand Up @@ -581,6 +581,12 @@
auto* shaderIntFuncsFeatures = (VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL*)next;
shaderIntFuncsFeatures->shaderIntegerFunctions2 = true;
break;
}
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT: {
auto* extFeatures = (VkPhysicalDeviceImage2DViewOf3DFeaturesEXT*)next;
extFeatures->image2DViewOf3D = true;
extFeatures->sampler2DViewOf3D = true;
break;
}
default:
break;
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1 change: 1 addition & 0 deletions MoltenVK/MoltenVK/GPUObjects/MVKDeviceFeatureStructs.def
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@ MVK_DEVICE_FEATURE_EXTN(ShaderAtomicFloat, SHADER_ATOMIC_FLOAT,
MVK_DEVICE_FEATURE_EXTN(SwapchainMaintenance1, SWAPCHAIN_MAINTENANCE_1, EXT, 1)
MVK_DEVICE_FEATURE_EXTN(TexelBufferAlignment, TEXEL_BUFFER_ALIGNMENT, EXT, 1)
MVK_DEVICE_FEATURE_EXTN(VertexAttributeDivisor, VERTEX_ATTRIBUTE_DIVISOR, EXT, 2)
MVK_DEVICE_FEATURE_EXTN(Image2DViewOf3D, IMAGE_2D_VIEW_OF_3D, EXT, 2)
MVK_DEVICE_FEATURE_EXTN(ShaderIntegerFunctions2, SHADER_INTEGER_FUNCTIONS_2, INTEL, 1)

#pragma pop_macro("INTEL")
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10 changes: 10 additions & 0 deletions MoltenVK/MoltenVK/GPUObjects/MVKDeviceMemory.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,16 @@ typedef struct MVKMappedMemoryRange {
VkDeviceSize size = 0;
} MVKMappedMemoryRange;

struct HeapAllocation {
id<MTLHeap> heap = nil; // Reference to the heap containing this allocation
size_t offset = 0; // Offset into the heap
size_t size = 0; // Total size of this allocation
size_t align = 0; // Allocation alignment requirement

bool isValid() const {
return (heap != nil) && (size != 0);
}
};

/** Represents a Vulkan device-space memory allocation. */
class MVKDeviceMemory : public MVKVulkanAPIDeviceObject {
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14 changes: 5 additions & 9 deletions MoltenVK/MoltenVK/GPUObjects/MVKDeviceMemory.mm
Original file line number Diff line number Diff line change
Expand Up @@ -188,15 +188,11 @@
// Can't create MTLHeaps of zero size.
if (_allocationSize == 0) { return true; }

#if MVK_MACOS
// MTLHeaps on macOS must use private storage for now.
if (_mtlStorageMode != MTLStorageModePrivate) { return true; }
#endif
#if MVK_IOS
// MTLHeaps on iOS must use private or shared storage for now.
if ( !(_mtlStorageMode == MTLStorageModePrivate ||
_mtlStorageMode == MTLStorageModeShared) ) { return true; }
#endif
if (getPhysicalDevice()->getMTLDeviceCapabilities().isAppleGPU) {
// MTLHeaps on Apple silicon must use private or shared storage for now.
if ( !(_mtlStorageMode == MTLStorageModePrivate ||
_mtlStorageMode == MTLStorageModeShared) ) { return true; }
}

MTLHeapDescriptor* heapDesc = [MTLHeapDescriptor new];
heapDesc.type = MTLHeapTypePlacement;
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6 changes: 6 additions & 0 deletions MoltenVK/MoltenVK/GPUObjects/MVKImage.h
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,8 @@ class MVKImagePlane : public MVKBaseObject {
id<MTLTexture> _mtlTexture;
std::unordered_map<NSUInteger, id<MTLTexture>> _mtlTextureViews;
MVKSmallVector<MVKImageSubresource, 1> _subresources;

HeapAllocation _heapAllocation;
};


Expand Down Expand Up @@ -233,6 +235,7 @@ class MVKImage : public MVKVulkanAPIDeviceObject {
/** Populates the specified transfer image descriptor data structure. */
void getTransferDescriptorData(MVKImageDescriptorData& imgData);

MTLTextureDescriptor* getTextureDescriptor(uint32_t planeIndex);

#pragma mark Resource memory

Expand Down Expand Up @@ -334,6 +337,8 @@ class MVKImage : public MVKVulkanAPIDeviceObject {
/** Returns the Metal CPU cache mode used by this image. */
MTLCPUCacheMode getMTLCPUCacheMode();

HeapAllocation* getHeapAllocation(uint32_t planeIndex);


#pragma mark Construction

Expand Down Expand Up @@ -395,6 +400,7 @@ class MVKImage : public MVKVulkanAPIDeviceObject {
bool _hasMutableFormat;
bool _shouldSupportAtomics;
bool _isLinearForAtomics;
bool _is2DViewOn3DImageCompatible = false;
};


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62 changes: 46 additions & 16 deletions MoltenVK/MoltenVK/GPUObjects/MVKImage.mm
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,10 @@
MVKImageMemoryBinding* memoryBinding = getMemoryBinding();
MVKDeviceMemory* dvcMem = memoryBinding->_deviceMemory;

if (_image->_is2DViewOn3DImageCompatible && !dvcMem->ensureMTLHeap()) {
MVKAssert(0, "Creating a 2D view of a 3D texture currently requires a placement heap, which is not available.");
}

if (_image->_ioSurface) {
_mtlTexture = [_image->getMTLDevice()
newTextureWithDescriptor: mtlTexDesc
Expand All @@ -60,6 +64,11 @@
bytesPerRow: _subresources[0].layout.rowPitch];
} else if (dvcMem && dvcMem->getMTLHeap() && !_image->getIsDepthStencil()) {
// Metal support for depth/stencil from heaps is flaky
_heapAllocation.heap = dvcMem->getMTLHeap();
_heapAllocation.offset = memoryBinding->getDeviceMemoryOffset() + _subresources[0].layout.offset;
const auto texSizeAlign = [dvcMem->getMTLDevice() heapTextureSizeAndAlignWithDescriptor:mtlTexDesc];
_heapAllocation.size = texSizeAlign.size;
_heapAllocation.align = texSizeAlign.align;
_mtlTexture = [dvcMem->getMTLHeap()
newTextureWithDescriptor: mtlTexDesc
offset: memoryBinding->getDeviceMemoryOffset() + _subresources[0].layout.offset];
Expand Down Expand Up @@ -823,6 +832,10 @@ static MTLRegion getMTLRegion(const ImgRgn& imgRgn) {
imgData.usage = getCombinedUsage();
}

MTLTextureDescriptor* MVKImage::getTextureDescriptor(uint32_t planeIndex) {
return _planes[planeIndex]->newMTLTextureDescriptor();
}

// Returns whether an MVKImageView can have the specified format.
// If the list of pre-declared view formats is not empty,
// and the format is not on that list, the view format is not valid.
Expand Down Expand Up @@ -1069,6 +1082,11 @@ static MTLRegion getMTLRegion(const ImgRgn& imgRgn) {
return _memoryBindings[0]->_deviceMemory ? _memoryBindings[0]->_deviceMemory->getMTLCPUCacheMode() : MTLCPUCacheModeDefaultCache;
}

HeapAllocation* MVKImage::getHeapAllocation(uint32_t planeIndex) {
auto& heapAllocation = _planes[planeIndex]->_heapAllocation;
return (heapAllocation.isValid()) ? &heapAllocation : nullptr;
}

MTLTextureUsage MVKImage::getMTLTextureUsage(MTLPixelFormat mtlPixFmt) {

// In the special case of a dedicated aliasable image, we must presume the texture can be used for anything.
Expand Down Expand Up @@ -1254,6 +1272,8 @@ static MTLRegion getMTLRegion(const ImgRgn& imgRgn) {
if (pExportInfo && pExportInfo->exportObjectType == VK_EXPORT_METAL_OBJECT_TYPE_METAL_IOSURFACE_BIT_EXT && !_ioSurface) {
setConfigurationResult(useIOSurface(nil));
}

_is2DViewOn3DImageCompatible = mvkIsAnyFlagEnabled(pCreateInfo->flags, VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT);
}

VkSampleCountFlagBits MVKImage::validateSamples(const VkImageCreateInfo* pCreateInfo, bool isAttachment) {
Expand Down Expand Up @@ -1801,12 +1821,34 @@ static void signalAndUntrack(const MVKSwapchainSignaler& signaler) {
MTLTextureType mtlTextureType = _imageView->_mtlTextureType;
NSRange sliceRange = NSMakeRange(_imageView->_subresourceRange.baseArrayLayer, _imageView->_subresourceRange.layerCount);
// Fake support for 2D views of 3D textures.
if (_imageView->_image->getImageType() == VK_IMAGE_TYPE_3D &&
auto* image = _imageView->_image;
id<MTLTexture> mtlTex = image->getMTLTexture(_planeIndex);
if (image->getImageType() == VK_IMAGE_TYPE_3D &&
(mtlTextureType == MTLTextureType2D || mtlTextureType == MTLTextureType2DArray)) {
mtlTextureType = MTLTextureType3D;
sliceRange = NSMakeRange(0, 1);
if (!image->_is2DViewOn3DImageCompatible) {
mtlTextureType = MTLTextureType3D;
sliceRange = NSMakeRange(0, 1);
} else {
if (!_mtlTexture) {
const auto heapAllocation = image->getHeapAllocation(_planeIndex);
MVKAssert(heapAllocation, "Attempting to create a 2D view of a 3D texture without a placement heap");
// TODO (ncesario-lunarg) untested where _imageView->subresourceRange.layerCount > 1, but VK_EXT_image_2d_view_of_3d
// allows for 2D_ARRAY views of 3D textures.
const auto relativeSliceOffset = _imageView->_subresourceRange.baseArrayLayer * (heapAllocation->size / image->_extent.depth);
MTLTextureDescriptor* mtlTexDesc = image->getTextureDescriptor(_planeIndex);

mtlTexDesc.depth = _imageView->_subresourceRange.layerCount;
mtlTexDesc.textureType = mtlTextureType;

// Create a temporary texture that is backed by the 3D texture's memory
_mtlTexture = [heapAllocation->heap
newTextureWithDescriptor: mtlTexDesc
offset: heapAllocation->offset + relativeSliceOffset];
}
mtlTex = _mtlTexture;
sliceRange = NSMakeRange(0, _imageView->_subresourceRange.layerCount);
}
}
id<MTLTexture> mtlTex = _imageView->_image->getMTLTexture(_planeIndex);
if (_useNativeSwizzle) {
return [mtlTex newTextureViewWithPixelFormat: _mtlPixFmt
textureType: mtlTextureType
Expand Down Expand Up @@ -2235,18 +2277,6 @@ static void signalAndUntrack(const MVKSwapchainSignaler& signaler) {
}
}

VkImageType imgType = _image->getImageType();
VkImageViewType viewType = pCreateInfo->viewType;

// VK_KHR_maintenance1 supports taking 2D image views of 3D slices for sampling.
// No dice in Metal. But we are able to fake out a 3D render attachment by making the Metal view
// itself a 3D texture (when we create it), and setting the rendering depthPlane appropriately.
if ((viewType == VK_IMAGE_VIEW_TYPE_2D || viewType == VK_IMAGE_VIEW_TYPE_2D_ARRAY) && (imgType == VK_IMAGE_TYPE_3D)) {
if (!mvkIsOnlyAnyFlagEnabled(_usage, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)) {
setConfigurationResult(reportError(VK_ERROR_FEATURE_NOT_PRESENT, "vkCreateImageView(): 2D views on 3D images can only be used as color attachments."));
}
}

// If a 2D array view on a 2D image with layerCount 1, and the only usages are
// attachment usages, then force the use of a 2D non-arrayed view. This is important for
// input attachments, or they won't match the types declared in the fragment shader.
Expand Down
1 change: 1 addition & 0 deletions MoltenVK/MoltenVK/Layers/MVKExtensions.def
Original file line number Diff line number Diff line change
Expand Up @@ -144,6 +144,7 @@ MVK_EXTENSION(EXT_swapchain_maintenance1, EXT_SWAPCHAIN_MAINTENANCE_
MVK_EXTENSION(EXT_texel_buffer_alignment, EXT_TEXEL_BUFFER_ALIGNMENT, DEVICE, 10.13, 11.0, 1.0)
MVK_EXTENSION(EXT_texture_compression_astc_hdr, EXT_TEXTURE_COMPRESSION_ASTC_HDR, DEVICE, 11.0, 13.0, 1.0)
MVK_EXTENSION(EXT_vertex_attribute_divisor, EXT_VERTEX_ATTRIBUTE_DIVISOR, DEVICE, 10.11, 8.0, 1.0)
MVK_EXTENSION(EXT_image_2d_view_of_3d, EXT_IMAGE_2D_VIEW_OF_3D, DEVICE, 10.15, 13.0, 1.0)
MVK_EXTENSION(AMD_draw_indirect_count, AMD_DRAW_INDIRECT_COUNT, DEVICE, MVK_NA, MVK_NA, MVK_NA)
MVK_EXTENSION(AMD_gpu_shader_half_float, AMD_GPU_SHADER_HALF_FLOAT, DEVICE, 10.11, 8.0, 1.0)
MVK_EXTENSION(AMD_negative_viewport_height, AMD_NEGATIVE_VIEWPORT_HEIGHT, DEVICE, 10.11, 8.0, 1.0)
Expand Down

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