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* Removed duplicate root folder * removed irrellevant files * Included full mod src, bug fixes, boilerplate code for new structure creation system * Create README.md * Code refactoring and continued work on new structure creation system * Image creation now uses new structure creation system, also implementead threading for rastering * set Indent tabs 4 * Undo and redo stack set up. Whole image creation process now running as it's own thread. Added command success/failiure prompts * refactoring * Lower minecraft versions support added * Deleted leftover file * added forge files * Added readme * moved into forge folder * Added readme images ---------
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## How to use | ||
This mod has one main feature - **/image** command that lets you create images in your Minecraft world as a surface of blocks from files on your computer. | ||
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![Options for the /image command](res/options.png) | ||
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### Setup | ||
/image setDirectory <*DirectoryPath*> - Set a directory for your images to avoid copying & pasting full paths all the time! (*Suggestion is to use your downloads folder*) | ||
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![Options for the /image command](res/setup.png) | ||
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### Usage | ||
/image create <*ImagePath*> -width <*width*> - create image with a defined block width (height to scale) | ||
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/image create <*ImagePath*> -height <*height*> - create image with a defined block height (width to scale) | ||
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/image create <*ImagePath*> <*width*> <*height*> - create image with a defined block width & height | ||
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![Select an image to create](res/cmd1.png) | ||
![Choose the width and/or height in blocks](res/cmd2.png) | ||
![An example of a full command - "/image create 'mcr.jpg' -width 200"](res/cmd3.png) | ||
![Successful image creation prompt"](res/cmd4.png) | ||
![The views of the image created from a distance"](res/result.png) |
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# ImageMod | ||
A simple mod for creation of pixel-art in Minecraft | ||
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## Minecraft 1.21+ | ||
To read about how to use this mod in minecraft [click here](HOW_TO_USE.md) | ||
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## Installation | ||
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# Disable autocrlf on generated files, they always generate with LF | ||
# Add any extra files or paths here to make git stop saying they | ||
# are changed when only line endings change. | ||
src/generated/**/.cache/cache text eol=lf | ||
src/generated/**/*.json text eol=lf |
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# eclipse | ||
bin | ||
*.launch | ||
.settings | ||
.metadata | ||
.classpath | ||
.project | ||
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# idea | ||
out | ||
*.ipr | ||
*.iws | ||
*.iml | ||
.idea | ||
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# gradle | ||
build | ||
.gradle | ||
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# other | ||
eclipse | ||
run | ||
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# Files from Forge MDK | ||
forge*changelog.txt |
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Minecraft Forge: Credits/Thank You | ||
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Forge is a set of tools and modifications to the Minecraft base game code to assist | ||
mod developers in creating new and exciting content. It has been in development for | ||
several years now, but I would like to take this time thank a few people who have | ||
helped it along it's way. | ||
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First, the people who originally created the Forge projects way back in Minecraft | ||
alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance | ||
of me taking over the project, who knows what Minecraft modding would be today. | ||
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Secondly, someone who has worked with me, and developed some of the core features | ||
that allow modding to be as functional, and as simple as it is, cpw. For developing | ||
FML, which stabelized the client and server modding ecosystem. As well as the base | ||
loading system that allows us to modify Minecraft's code as elegently as possible. | ||
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Mezz, who has stepped up as the issue and pull request manager. Helping to keep me | ||
sane as well as guiding the community into creating better additions to Forge. | ||
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Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which | ||
I am a part}. For creating some of the core tools needed to make Minecraft modding | ||
both possible, and as stable as can be. | ||
On that note, here is some specific information of the MCP data we use: | ||
* Minecraft Coder Pack (MCP) * | ||
Forge Mod Loader and Minecraft Forge have permission to distribute and automatically | ||
download components of MCP and distribute MCP data files. This permission is not | ||
transitive and others wishing to redistribute the Minecraft Forge source independently | ||
should seek permission of MCP or remove the MCP data files and request their users | ||
to download MCP separately. | ||
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And lastly, the countless community members who have spent time submitting bug reports, | ||
pull requests, and just helping out the community in general. Thank you. | ||
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--LexManos | ||
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========================================================================= | ||
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This is Forge Mod Loader. | ||
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You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml | ||
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This minecraft mod is a clean open source implementation of a mod loader for minecraft servers | ||
and minecraft clients. | ||
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The code is authored by cpw. | ||
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It began by partially implementing an API defined by the client side ModLoader, authored by Risugami. | ||
http://www.minecraftforum.net/topic/75440- | ||
This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader. | ||
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It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge. | ||
http://www.minecraftforge.net/ | ||
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Additionally, it contains an implementation of topological sort based on that | ||
published at http://keithschwarz.com/interesting/code/?dir=topological-sort | ||
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It also contains code from the Maven project for performing versioned dependency | ||
resolution. http://maven.apache.org/ | ||
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It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/ | ||
with credit to it's authors. | ||
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Forge Mod Loader downloads components from the Minecraft Coder Pack | ||
(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team. | ||
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