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Raw mouse input support #798
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Tested on [content deleted] using DX, and OpenGL with SetMouseCapture on/off, and it works |
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the PR description has
but the only file changed in this PR is |
I meant that current DX implementation is inconsistent with OpenGL one, because DX implementation should also return mouse delta, when mouse capture is disabled. |
Mouse capture uses raw input now.
P.S.: also fixes mouse delta inconsistency with opengl, when mouse capture is disabled
Test build:
https://github.com/lightmanLP/2ship2harkinian/tree/raw-mouse-input-test
https://github.com/lightmanLP/2ship2harkinian/actions/runs/12960612950
co-authored-by: @lilacLunatic