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Remove instancing from NPE map
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KalopsiaTwilight committed Apr 5, 2024
1 parent 07695e6 commit 2ca6d34
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/server/game/DataStores/DB2Structure.h
Original file line number Diff line number Diff line change
Expand Up @@ -2574,7 +2574,7 @@ struct MapEntry
bool IsDynamicDifficultyMap() const { return GetFlags().HasFlag(MapFlags::DynamicDifficulty); }
bool IsFlexLocking() const { return GetFlags().HasFlag(MapFlags::FlexibleRaidLocking); }
bool IsGarrison() const { return GetFlags().HasFlag(MapFlags::Garrison); }
bool IsSplitByFaction() const { return ID == 609 || ID == 2175; }
bool IsSplitByFaction() const { return false; }// return ID == 609 || ID == 2175; }

EnumFlag<MapFlags> GetFlags() const { return static_cast<MapFlags>(Flags[0]); }
EnumFlag<MapFlags2> GetFlags2() const { return static_cast<MapFlags2>(Flags[1]); }
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