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clean-up of shader text editor in-progress
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assets/shaders/dynamic_renderer/vertex_colors_default/fragment.frag.glsl
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#version 300 es | ||
precision highp float; | ||
#include<pnoise> | ||
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in vec3 vPos; | ||
in vec3 vWorldPos; | ||
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assets/shaders/dynamic_renderer/vertex_colors_default/vertex.vert.glsl
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