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Game App Using qt Framework - Group Project for MSD Program CS6015

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CS6015-Group-Project

Team Members

  • Katie Stokes
  • Spencer Tu
  • Terry Cao

Project Description

Sprint 1

  • A user should be able to sign up, sign in or play as guest.
  • In the Sign up form, the user is asked to enter their: first name, last name, date of birth, gender (optional), profile picture, username and password. The username is a unique identifier.
  • When the user logs in, their name and profile picture, and the current date should be displayed.
  • If the date is the user's birthday, the application should send a birthday greetings.
  • The user should be able to view the history of the scores of the game(s) they previously played. The score should be compared to the global best score.
  • The password should consist of at least 8 characters and contain at least one number, upper and lower case letters.

Sprint 2

  • Build on assignment 2 (collecting water droplets).
  • Add a counter (Number of collected water droplets) and a score (points).
  • The player must collect 150 points to win the game, each droplet is worth 5 points.
  • The player looses if 5 water droplets are missed.
  • The rolling speed of the water droplet starts slowly. The speed is doubled after collecting 5 droplets. For instance, if the starting speed is 1x, the - - speed becomes 2x after collecting 5 droplets, then 4x after collecting 10 droplets and so on. The speed should not exceed 16x.
  • Add sound effects when collecting a droplet and another sound when a droplet is missed.
  • Add game level (Easy, Medium, Hard) which can be selected before starting a game. Level can be considered in terms of droplet speed.

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Game App Using qt Framework - Group Project for MSD Program CS6015

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