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radv/rt: Remove nir_intrinsic_execute_callable instrs in monolithic mode
It's allowed to place OpExecuteCallableKHR in a SPIR-V, even if the RT pipeline doesn't contain any callable shaders. Unreal hits this case and crashes. We can assume the intrinsic never gets executed, so we can simply remove it. Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32613> (cherry picked from commit 0c02a7e)
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